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mcpe/source/world/level/storage/LevelData.hpp

70 lines
1.4 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include <string>
#include "BitStream.h"
#include "common/Utils.hpp"
#include "world/phys/Vec3.hpp"
#include "world/item/Inventory.hpp"
struct PlayerData
{
Vec3 m_pos;
Vec3 m_vel;
float m_pitch;
float m_yaw;
float m_distanceFallen;
short field_24;
short field_26;
bool field_28;
int m_hotbar[C_MAX_HOTBAR_ITEMS];
void loadPlayer(Player* player);
void savePlayer(Player* player);
};
struct LevelData
{
private:
void _init(TLong seed = 0, int x = 0);
void _init(TLong seed, int x, const std::string& name);
public:
LevelData() { _init(); }
LevelData(TLong seed, const std::string& name, int x) { _init(seed, x, name); }
void read(RakNet::BitStream& bs, int d);
void write(RakNet::BitStream& bs);
TLong m_seed ;
Pos m_spawnPos;
TLong field_10;
int field_14;
TLong field_18;
int field_1C;
int field_20;
PlayerData m_LocalPlayerData;
int m_nPlayers;
std::string field_78;
// inlined in 0.1.0 demo
int getVersion() const
{
return field_20;
}
void setLevelName(const std::string& name)
{
field_78 = name;
}
};