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* WIP C++03 + Xbox 360 Support * math.h & _USE_MATH_DEFINES on Level.hpp Updated Xenon vcxproj file for new file structure. * * Fix bad GUI scale setup. * * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear. * Add Direct Connect Button and Screen (#30) * Add Direct Connect Button and Screen * Remove accidental extra build directories for wasm * Add DirectConnectScreen.cpp to the CMake * Use Hungarian coding style notation * * Fix errors caused by #30 * * Improve the Chat Screen * * Improve the DirectConnectScreen, among other things. * * Update the game title once again. * * Add build-wasm.bat. * * Add info about compiling for wasm * * Fix send to specific GUID actually broadcasting to everyone * * Add command manager. * * Add writeable configuration. * * Allow dynamic screen size change on windows * * Allow the same thing on the emscripten version. * WIP C++03 + Xbox 360 Support * Fixed a possible merging issue that broke RakNet? * Additional Xbox 360 compatability fixes --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com> Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include <list>
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#include "LevelStorage.hpp"
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#include "ChunkStorage.hpp"
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#include "RegionFile.hpp"
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#ifndef DEMO
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struct UnsavedLevelChunk
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{
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int m_index;
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int m_foundTime;
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LevelChunk* m_pChunk;
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};
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class ExternalFileLevelStorage : public LevelStorage, ChunkStorage
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{
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public:
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ExternalFileLevelStorage(const std::string& a, const std::string& path);
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~ExternalFileLevelStorage();
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// LevelStorage
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LevelData* prepareLevel(Level* level) override;
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ChunkStorage* createChunkStorage(Dimension*) override;
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void saveLevelData(LevelData* levelData, std::vector<Player*>& players) override;
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void savePlayerData(LevelData* levelData, std::vector<Player*>& players) override;
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void closeAll() override;
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void tick() override;
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void flush() override;
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// ChunkStorage
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LevelChunk* load(Level* level, int x, int z) override;
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void save(Level* level, LevelChunk* chunk) override;
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void saveEntities(Level* level, LevelChunk* chunk) override;
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static bool readLevelData(const std::string& path, LevelData* pLevelData);
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static bool readPlayerData(const std::string& path, LevelData* pLevelData);
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static bool writeLevelData(const std::string& path, LevelData* pLevelData);
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public:
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std::string field_8;
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std::string m_levelDirPath;
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LevelData* m_pLevelData;
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RegionFile* m_pRegionFile;
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Level* m_pLevel;
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int m_timer;
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std::list<UnsavedLevelChunk> m_unsavedLevelChunks;
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};
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#endif
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