Files
mcpe/source/world/level/storage/ExternalFileLevelStorage.hpp
Brent a0f71c7b27 C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
2023-08-07 15:48:52 +03:00

60 lines
1.7 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include <list>
#include "LevelStorage.hpp"
#include "ChunkStorage.hpp"
#include "RegionFile.hpp"
#ifndef DEMO
struct UnsavedLevelChunk
{
int m_index;
int m_foundTime;
LevelChunk* m_pChunk;
};
class ExternalFileLevelStorage : public LevelStorage, ChunkStorage
{
public:
ExternalFileLevelStorage(const std::string& a, const std::string& path);
~ExternalFileLevelStorage();
// LevelStorage
LevelData* prepareLevel(Level* level) override;
ChunkStorage* createChunkStorage(Dimension*) override;
void saveLevelData(LevelData* levelData, std::vector<Player*>& players) override;
void savePlayerData(LevelData* levelData, std::vector<Player*>& players) override;
void closeAll() override;
void tick() override;
void flush() override;
// ChunkStorage
LevelChunk* load(Level* level, int x, int z) override;
void save(Level* level, LevelChunk* chunk) override;
void saveEntities(Level* level, LevelChunk* chunk) override;
static bool readLevelData(const std::string& path, LevelData* pLevelData);
static bool readPlayerData(const std::string& path, LevelData* pLevelData);
static bool writeLevelData(const std::string& path, LevelData* pLevelData);
public:
std::string field_8;
std::string m_levelDirPath;
LevelData* m_pLevelData;
RegionFile* m_pRegionFile;
Level* m_pLevel;
int m_timer;
std::list<UnsavedLevelChunk> m_unsavedLevelChunks;
};
#endif