Files
mcpe/source/world/level/path/BinaryHeap.cpp
Brent afe875e4fa iOS Support (#113)
undefined
2024-01-22 17:22:41 +02:00

104 lines
1.8 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include <climits>
#include "BinaryHeap.hpp"
#include "common/Mth.hpp"
void BinaryHeap::insert(Node* pNode)
{
if (m_count == m_capacity)
{
m_capacity *= 2;
Node** newItems = new Node * [m_capacity];
for (int i = 0; i < m_count; i++)
{
newItems[i] = m_items[i];
}
SAFE_DELETE_ARRAY(m_items);
m_items = newItems;
}
m_items[m_count] = pNode;
pNode->field_0 = m_count;
m_count++;
inlined0(m_count - 1);
}
void BinaryHeap::inlined0(int num)
{
Node* var2 = m_items[num];
int var4;
for (float var3 = var2->field_C; num > 0; num = var4) {
var4 = (num - 1) >> 1;
Node* var5 = m_items[var4];
if (var3 >= var5->field_C) {
break;
}
m_items[num] = var5;
var5->field_0 = num;
}
m_items[num] = var2;
var2->field_0 = num;
}
void BinaryHeap::downHeap(int num)
{
Node* var2 = m_items[num];
float var3 = var2->field_C;
while (true) {
int var4 = 1 + (num << 1);
int var5 = var4 + 1;
if (var4 >= m_count) {
break;
}
Node* var6 = m_items[var4];
float var7 = var6->field_C;
Node* var8;
float var9;
if (var5 >= m_count) {
var8 = nullptr;
var9 = std::numeric_limits<float>::infinity();
}
else {
var8 = m_items[var5];
var9 = var8->field_C;
}
if (var7 < var9) {
if (var7 >= var3) {
break;
}
m_items[num] = var6;
var6->field_0 = num;
num = var4;
}
else {
if (var9 >= var3) {
break;
}
m_items[num] = var8;
var8->field_0 = num;
num = var5;
}
}
m_items[num] = var2;
var2->field_0 = num;
}