Files
mcpe/source/world/level/levelgen/feature/LargeCaveFeature.cpp
Brent 5ac3aa6d9e macOS Support & AppPlatform Cleanup (#57)
* macOS Support & Cleanup

* Fix malformed comments in build-wasm.bat

* Emscripten Fixes

* * Add shebang to the grabsounds.py script

Since it was changed from rw- to rwx, I'll add the shebang so that it actually runs properly.

* * Re-add the patch_data and readme files.

* * Remove sound data.

* Fix some more things.

* Think it's ready to pull now...

---------

Co-authored-by: BrentDaMage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
2023-08-17 11:20:59 +03:00

213 lines
7.9 KiB
C++

#include "LargeCaveFeature.hpp"
void LargeCaveFeature::addFeature(Level* level, int ax, int az, int x, int z, TileID* tiles, int unk)
{
int x1 = m_random.nextInt(m_random.nextInt(m_random.nextInt(40) + 1) + 1);
if (m_random.nextInt(15) != 0)
x1 = 0;
for (int i = 0; i < x1; i++)
{
float rx = float(16 * ax + m_random.nextInt(16));
float ry = float(m_random.nextInt(m_random.nextInt(120) + 8));
float rz = float(16 * ax + m_random.nextInt(16));
int nTunnels = 1;
if (m_random.nextInt(4) == 0)
{
addRoom(x, z, tiles, rx, ry, rz);
nTunnels = 1 + m_random.nextInt(4);
}
for (int j = 0; j < nTunnels; j++)
{
float ang1 = 2.0f * float(M_PI) * m_random.nextFloat();
float x2 = (2.0f * (m_random.nextFloat() - 0.5f)) / 8.0f;
float step = (2.0f * m_random.nextFloat()) + m_random.nextFloat();
addTunnel(x, z, tiles, rx, ry, rz, step, ang1, x2, 0, 0, 1.0f);
}
}
}
void LargeCaveFeature::addRoom(int x, int z, TileID* tiles, float rx, float ry, float rz)
{
addTunnel(x, z, tiles, rx, ry, rz, 1.0f + 6.0f * m_random.nextFloat(), 0.0f, 0.0f, -1, -1, 0.5f);
}
void LargeCaveFeature::addTunnel(int x, int z, TileID* tiles, float rx, float ry, float rz, float x1, float ang, float x2, int step, int dist, float x5)
{
float xMid = float(8 * (2 * x + 1));
float zMid = float(8 * (2 * z + 1));
float yRota = 0.0;
float xRota = 0.0;
Random random(m_random.nextLong());
if (dist <= 0)
{
int max = m_radius * 16 - 16;
dist = max - random.nextInt(max / 4);
}
bool singleStep = false;
if (step == -1)
{
step = dist / 2;
singleStep = true;
}
int splitPoint = random.nextInt(dist / 2) + dist / 4;
bool steep = random.nextInt(6) == 0;
for (; step < dist; step++)
{
float rad = sin((step * float(M_PI)) / (float)dist) * x1 + 1.5f;
float yRad = rad * x5;
float cos_pitch = cos(x2);
rx += (float)(cos(ang) * cos_pitch);
ry += sin(x2);
rz = rz + (float)(sin(ang) * cos_pitch);
float a10a;
if (steep)
a10a = x2 * 0.92f;
else
a10a = x2 * 0.7f;
x2 = a10a + (float)(xRota * 0.1f);
ang = ang + (float)(yRota * 0.1f);
xRota = xRota * 0.9f;
yRota = yRota * 0.75f;
float v18 = random.nextFloat() - random.nextFloat();
float v19 = random.nextFloat();
xRota += 2 * v18 * v19;
float v21 = random.nextFloat() - random.nextFloat();
float v22 = random.nextFloat();
yRota += (v21 * v22) * 4.0f;
if (singleStep != 1 && step == splitPoint && x1 > 1.0f)
{
addTunnel(
x,
z,
tiles,
rx,
ry,
rz,
(random.nextFloat() * 0.5f) + 0.5f,
(float(M_PI) / -2.0f) + ang,
x2 / 3.0f,
step,
dist,
1.0f);
addTunnel(
x,
z,
tiles,
rx,
ry,
rz,
(random.nextFloat() * 0.5f) + 0.5f,
(float(M_PI) / 2.0f) + ang,
x2 / 3.0f,
step,
dist,
1.0f);
return;
}
if (singleStep == 1 || random.nextInt(4) != 0)
{
//float v55 = rx - xMid;
//float v54 = rz - zMid;
float v53 = (dist - step);
float v52 = (x1 + 2.0f) + 16.0f;
if (((((rx - xMid) * (rx - xMid))
+ ((rz - zMid) * (rz - zMid)))
- (v53 * v53)) > (v52 * v52))
return;
if (((xMid - 16.0f) + (rad * -2.0f)) <= rx &&
((zMid - 16.0f) + (rad * -2.0f)) <= rz &&
((xMid + 16.0f) + (rad * +2.0f)) >= rx &&
((zMid + 16.0f) + (rad * +2.0f)) >= rz)
{
int v51 = -16 * x + (int)floor(rx - rad) - 1;
int v50 = -16 * x + (int)floor(rx + rad) + 1;
int v49 = (int)floor(ry - yRad) - 1;
int v48 = (int)floor(ry + yRad) + 1;
int v47 = -16 * z + (int)floor(rz - rad) - 1;
int v46 = -16 * z + (int)floor(rz + rad) + 1;
if (v51 < 0) v51 = 0;
if (v50 > 16) v50 = 16;
if (v49 <= 0) v49 = 1;
if (v48 > 120) v48 = 120;
if (v47 < 0) v47 = 0;
if (v46 > 16) v46 = 16;
bool v67 = 0;
for (int i = v51; v67 != 1 && i < v50; ++i)
{
for (int j = v47; v67 != 1 && j < v46; ++j)
{
for (int k = v48 + 1; v67 != 1 && v49 - 1 <= k; --k)
{
int v42 = k + ((j + 16 * i) << 7);
if (k >= 0 && k <= 127)
{
if (tiles[v42] == Tile::water->m_ID || tiles[v42] == Tile::calmWater->m_ID)
v67 = 1;
if (v49 - 1 != k && i != v51 && v50 - 1 != i && j != v47 && v46 - 1 != j)
k = v49;
}
}
}
}
if (!v67)
{
for (int l = v51; l < v50; ++l)
{
float v40 = ((float(l + 16 * x) + 0.5f) - rx) / rad;
for (int m = v47; m < v46; ++m)
{
float v38 = ((float(m + 16 * z) + 0.5f) - rz) / rad;
int v37 = v48 + ((m + 16 * l) << 7);
bool v66 = 0;
if ((float)((float)(v40 * v40) + (float)(v38 * v38)) < 1.0f)
{
for (int n = v48 - 1; n >= v49; --n)
{
float v35 = ((float(n) + 0.5) - ry) / yRad;
if (v35 > -0.7f
&& v40 * v40 + v35 * v35 + v38 * v38 < 1.0f)
{
TileID v34 = tiles[v37];
if (Tile::grass->m_ID == v34)
v66 = 1;
if (Tile::rock->m_ID == v34 ||
Tile::dirt->m_ID == v34 ||
Tile::grass->m_ID == v34)
{
if (n > 9)
{
tiles[v37] = 0;
if (v66)
{
if (tiles[v37 - 1] == Tile::dirt->m_ID)
tiles[v37 - 1] = Tile::grass->m_ID;
}
}
else
{
tiles[v37] = Tile::lava->m_ID;
}
}
}
--v37;
}
}
}
}
if (singleStep)
return;
}
}
}
}
}