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* WIP C++03 + Xbox 360 Support * math.h & _USE_MATH_DEFINES on Level.hpp Updated Xenon vcxproj file for new file structure. * * Fix bad GUI scale setup. * * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear. * Add Direct Connect Button and Screen (#30) * Add Direct Connect Button and Screen * Remove accidental extra build directories for wasm * Add DirectConnectScreen.cpp to the CMake * Use Hungarian coding style notation * * Fix errors caused by #30 * * Improve the Chat Screen * * Improve the DirectConnectScreen, among other things. * * Update the game title once again. * * Add build-wasm.bat. * * Add info about compiling for wasm * * Fix send to specific GUID actually broadcasting to everyone * * Add command manager. * * Add writeable configuration. * * Allow dynamic screen size change on windows * * Allow the same thing on the emscripten version. * WIP C++03 + Xbox 360 Support * Fixed a possible merging issue that broke RakNet? * Additional Xbox 360 compatability fixes --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com> Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
44 lines
990 B
C++
44 lines
990 B
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include "Biome.hpp"
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class Level;
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class BiomeSource
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{
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private:
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BiomeSource* init();
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public:
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BiomeSource() { init(); }
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BiomeSource(Level*);
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virtual ~BiomeSource();
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virtual Biome* getBiome(ChunkPos&);
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virtual Biome* getBiome(int, int);
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virtual Biome** getBiomeBlock(int, int, int, int);
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virtual Biome** getBiomeBlock(Biome**, int, int, int, int);
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virtual float* getTemperatureBlock(int, int, int, int);
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public:
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float* field_4;
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float* field_8;
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float* field_C;
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int field_10;
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int field_14;
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int field_18;
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int field_1C;
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Biome** field_20;
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PerlinNoise* m_pPerlinNoise[3];
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Random m_Random1;
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Random m_Random2;
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Random m_Random3;
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};
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