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50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#include "TilePlanterItem.hpp"
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#include "world/level/Level.hpp"
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#include "world/tile/Tile.hpp"
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TilePlanterItem::TilePlanterItem(int id, int place) : Item(id)
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{
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m_tile = Tile::tiles[place]->m_ID;
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}
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bool TilePlanterItem::useOn(ItemInstance* instance, Player* player, Level* level, int x, int y, int z, int dir)
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{
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if (level->getTile(x, y, z) == Tile::topSnow->m_ID)
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{
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dir = DIR_YNEG;
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}
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else switch (dir)
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{
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case DIR_YNEG: y--; break;
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case DIR_YPOS: y++; break;
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case DIR_ZNEG: z--; break;
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case DIR_ZPOS: z++; break;
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case DIR_XNEG: x--; break;
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case DIR_XPOS: x++; break;
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}
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if (!instance->m_amount)
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return false;
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// why?
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if (!level->mayPlace(m_tile, x, y, z, false))
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return true;
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if (!level->setTile(x, y, z, m_tile))
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return true;
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Tile::tiles[m_tile]->setPlacedOnFace(level, x, y, z, dir);
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Tile::tiles[m_tile]->setPlacedBy(level, x, y, z, player);
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instance->m_amount--;
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return true;
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}
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