Files
mcpe/source/world/gamemode/SurvivalMode.hpp
Brent 5ac3aa6d9e macOS Support & AppPlatform Cleanup (#57)
* macOS Support & Cleanup

* Fix malformed comments in build-wasm.bat

* Emscripten Fixes

* * Add shebang to the grabsounds.py script

Since it was changed from rw- to rwx, I'll add the shebang so that it actually runs properly.

* * Re-add the patch_data and readme files.

* * Remove sound data.

* Fix some more things.

* Think it's ready to pull now...

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Co-authored-by: BrentDaMage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
2023-08-17 11:20:59 +03:00

40 lines
1.0 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "GameMode.hpp"
class SurvivalMode : public GameMode
{
public:
SurvivalMode(Minecraft*);
void startDestroyBlock(int x, int y, int z, int i) override;
bool destroyBlock(int x, int y, int z, int i) override;
void continueDestroyBlock(int x, int y, int z, int i) override;
void stopDestroyBlock() override;
void tick() override;
void render(float f) override;
float getPickRange() override;
bool isCreativeType() override;
bool isSurvivalType() override;
void initPlayer(Player*) override;
bool canHurtPlayer() override;
public:
int m_destroyingX;
int m_destroyingY;
int m_destroyingZ;
float m_destroyProgress;
float m_lastDestroyProgress;
int m_destroyTicks;
int m_destroyCooldown;
};