Files
mcpe/source/world/entity/Player.hpp
iProgramInCpp 5df07e2fc1 Add scrollable options menu (#99)
* * Add new scrollable options list.

* * Add OptionList.cpp to the CMakeLists.txt

* * Add the new stuff by @jonkadelic to the new options menu.
2023-11-05 18:40:44 +02:00

93 lines
2.4 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "common/Utils.hpp"
#include "thirdparty/raknet/RakNetTypes.h"
#include "world/item/Inventory.hpp"
#include "world/entity/Mob.hpp"
#include "world/entity/ItemEntity.hpp"
class Inventory; // in case we're included from Inventory.hpp
class Player : public Mob
{
public:
Player(Level*);
virtual ~Player();
virtual void reset() override;
virtual void remove() override;
virtual void tick() override;
virtual bool isInWall() override;
virtual float getHeadHeight() override;
virtual bool isShootable() override;
virtual bool isPlayer() override;
virtual bool isCreativeModeAllowed() override;
virtual bool hurt(Entity*, int) override;
virtual void awardKillScore(Entity* pKilled, int score) override;
virtual void resetPos() override;
virtual void die(Entity* pCulprit) override;
virtual void aiStep() override;
virtual bool isImmobile() override;
virtual void updateAi() override;
virtual void defineSynchedData() override;
virtual void animateRespawn();
int addResource(int);
void animateRespawn(Player*, Level*);
void attack(Entity* pEnt);
bool canDestroy(Tile*);
void closeContainer();
void displayClientMessage(const std::string& msg);
void drop(ItemInstance*);
void drop(ItemInstance*, bool);
void drop();
float getDestroySpeed();
int getInventorySlot(int x);
Pos getRespawnPosition();
int getScore();
void prepareCustomTextures();
void reallyDrop(ItemEntity* pEnt);
void respawn();
void rideTick();
void setDefaultHeadHeight();
void setRespawnPos(Pos*);
void startCrafting(int, int, int);
void swing();
void take(Entity* pEnt, int x);
void touch(Entity* pEnt);
// QUIRK: Yes, I did mean it like that, as did Mojang.
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Woverloaded-virtual"
void interact(Entity* pEnt);
#pragma GCC diagnostic pop
public:
//TODO
Inventory* m_pInventory;
uint8_t field_B94;
int m_score;
float field_B9C;
float field_BA0;
bool field_BA4;
int field_BA8;
std::string m_name;
int field_BC4;
RakNet::RakNetGUID m_guid;
//TODO
Pos m_respawnPos;
//TODO
bool m_bHaveRespawnPos;
//TODO
};