mirror of
https://github.com/celisej567/mcpe.git
synced 2026-01-03 05:49:04 +03:00
* WIP C++03 + Xbox 360 Support * math.h & _USE_MATH_DEFINES on Level.hpp Updated Xenon vcxproj file for new file structure. * * Fix bad GUI scale setup. * * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear. * Add Direct Connect Button and Screen (#30) * Add Direct Connect Button and Screen * Remove accidental extra build directories for wasm * Add DirectConnectScreen.cpp to the CMake * Use Hungarian coding style notation * * Fix errors caused by #30 * * Improve the Chat Screen * * Improve the DirectConnectScreen, among other things. * * Update the game title once again. * * Add build-wasm.bat. * * Add info about compiling for wasm * * Fix send to specific GUID actually broadcasting to everyone * * Add command manager. * * Add writeable configuration. * * Allow dynamic screen size change on windows * * Allow the same thing on the emscripten version. * WIP C++03 + Xbox 360 Support * Fixed a possible merging issue that broke RakNet? * Additional Xbox 360 compatability fixes --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com> Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
/********************************************************************
|
|
Minecraft: Pocket Edition - Decompilation Project
|
|
Copyright (C) 2023 iProgramInCpp
|
|
|
|
The following code is licensed under the BSD 1 clause license.
|
|
SPDX-License-Identifier: BSD-1-Clause
|
|
********************************************************************/
|
|
|
|
#pragma once
|
|
|
|
#include "Entity.hpp"
|
|
|
|
class ItemEntity : public Entity
|
|
{
|
|
private:
|
|
void _init(ItemInstance* itemInstance = nullptr);
|
|
void _init(ItemInstance* itemInstance, float x, float y, float z);
|
|
public:
|
|
ItemEntity(Level* level) : Entity(level) { _init(); }
|
|
ItemEntity(Level* level, float x, float y, float z, ItemInstance* itemInstance) : Entity(level) { _init(itemInstance, x, y, z); }
|
|
|
|
void burn(int damage) override;
|
|
bool hurt(Entity* pCulprit, int damage) override;
|
|
bool isInWater() override;
|
|
void playerTouch(Player*) override;
|
|
void tick() override;
|
|
|
|
void checkInTile(float x, float y, float z);
|
|
|
|
public:
|
|
// @NOTE: The original code keeps a pointer to something which is not duplicated with a new(), nor does it delete() the instance.
|
|
// So either it's leaked, or the code will use invalid memory.
|
|
#ifdef ORIGINAL_CODE
|
|
ItemInstance* m_pItemInstance;
|
|
#else
|
|
ItemInstance m__itemInstance;
|
|
ItemInstance* m_pItemInstance;
|
|
#endif
|
|
|
|
int field_E0;
|
|
int field_E4;
|
|
float field_E8;
|
|
int field_EC;
|
|
int m_health;
|
|
};
|
|
|