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36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include <string>
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#include "SoundData.hpp"
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class SoundSystem
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{
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public:
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virtual ~SoundSystem();
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virtual bool isAvailable();
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virtual void setListenerPos(float x, float y, float z);
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virtual void setListenerAngle(float yaw, float pitch);
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virtual void load(const std::string& sound);
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virtual void play(const std::string& sound);
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virtual void pause(const std::string& sound);
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virtual void stop(const std::string& sound);
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virtual void playAt(const SoundDesc& sound, float x, float y, float z, float a, float b);
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// Be prepared for these to be called regardless of engine state
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virtual void startEngine();
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virtual void stopEngine();
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virtual void muteAudio();
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virtual void unMuteAudio();
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};
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