Files
mcpe/source/client/player/input/TouchscreenInput_TestFps.hpp
iProgramInCpp 60b21356a1 Integrate touch related development. (#90)
* * Add BuildActionIntention crap

* * Set Client and World projects to use MP compilation

* asd

* * Use the new BuildActionIntention to break and place blocks.

* * Reverse engineer the IArea system.

* * Copy break logic from survival into creative conditionally

* * Reverse IBuildInput and MouseHandler
* Replace the new relative paths in the client project with $(MC_ROOT) again

* * Reverse Multitouch, MouseDevice

* * Reverse a bunch of auxiliary classes for input.

* * Use CustomInputHolder instead of holding inputs manually.

* * Reverse a whole BUNCH of things!

* * Add feedback textures to the gitignore.

* * D-pad now renders! Also loads of other work.

* * More Stuff

* * Finish touch control bug fixing.

* * Finalize work.

* * One last thing..

* * Add a "cramped" mode to the options screen and start menu.

* * Oh, forgot to do something
2023-11-02 00:49:11 +02:00

51 lines
1.2 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "IMoveInput.hpp"
#include "client/gui/GuiComponent.hpp"
#include "RectangleArea.hpp"
#include "PolygonArea.hpp"
#include "TouchAreaModel.hpp"
class Minecraft;
class Options;
class TouchscreenInput_TestFps : public IMoveInput, public GuiComponent
{
public:
TouchscreenInput_TestFps(Minecraft*, Options*);
// IMoveInput
void releaseAllKeys() override;
void setKey(int key, bool state) override;
void setScreenSize(int width, int height) override;
void tick(Player*) override;
void render(float f) override;
RectangleArea getRectangleArea();
bool isButtonDown(int key);
private:
RectangleArea m_rectArea;
bool field_30[10];
Options* m_pOptions;
bool field_40;
bool m_bJumpBeingHeld;
TouchAreaModel m_touchAreaModel;
Minecraft* m_pMinecraft;
PolygonArea* m_pAreaLeft;
PolygonArea* m_pAreaRight;
PolygonArea* m_pAreaForward;
PolygonArea* m_pAreaBackward;
PolygonArea* m_pAreaJump;
bool field_6C[8];
};