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* * Undo some of the changes done in the "* Work on survival mode." commit. * TEST_SURVIVAL_MODE is now on by default. * * Dying no longer crashes the game. * * Death seems to work ok. * * Improve some of the damage code. * x * work * Fixed the Makefile (#54) * * Finally fix the crack texture appearing to flicker/restart * * Add VS2010 as an optional target. Fix build with VS2010 (both windows_vs and xenon_vs). * * Disable survival mode. Getting ready to merge now! --------- Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
32 lines
708 B
C++
32 lines
708 B
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include "../Screen.hpp"
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#ifdef ENH_IMPROVED_SAVING
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class Entity;
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class SavingWorldScreen : public Screen
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{
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public:
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SavingWorldScreen(bool bCopyMap, Entity* pEntityToDeleteAfterSave);
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void render(int mouseX, int mouseY, float f) override;
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void tick() override;
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public:
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bool m_bCopyMapAtEnd;
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int m_timer;
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Entity* m_pEntityToDeleteAfterSave;
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};
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#endif
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