mirror of
https://github.com/celisej567/mcpe.git
synced 2026-09-04 19:36:43 +03:00
* * Undo some of the changes done in the "* Work on survival mode." commit. * TEST_SURVIVAL_MODE is now on by default. * * Dying no longer crashes the game. * * Death seems to work ok. * * Improve some of the damage code. * x * work * Fixed the Makefile (#54) * * Finally fix the crack texture appearing to flicker/restart * * Add VS2010 as an optional target. Fix build with VS2010 (both windows_vs and xenon_vs). * * Disable survival mode. Getting ready to merge now! --------- Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
#include "DeathScreen.hpp"
|
|
|
|
DeathScreen::DeathScreen() :
|
|
m_btnRespawn(1, "Respawn!"),
|
|
m_btnTitle (2, "Main menu")
|
|
{
|
|
m_tickCounter = 0;
|
|
}
|
|
|
|
void DeathScreen::init()
|
|
{
|
|
m_btnRespawn.m_width = m_btnTitle.m_width = m_width / 4;
|
|
m_btnRespawn.m_xPos = m_width / 2 - 10 - m_btnRespawn.m_width;
|
|
m_btnTitle.m_xPos = m_width / 2 + 10;
|
|
|
|
m_btnRespawn.m_yPos = m_btnTitle.m_yPos = m_height / 2;
|
|
|
|
m_buttons.push_back(&m_btnRespawn);
|
|
m_buttons.push_back(&m_btnTitle);
|
|
m_buttonTabList.push_back(&m_btnRespawn);
|
|
m_buttonTabList.push_back(&m_btnTitle);
|
|
}
|
|
|
|
void DeathScreen::buttonClicked(Button* pButton)
|
|
{
|
|
if (pButton->m_buttonId == m_btnRespawn.m_buttonId)
|
|
{
|
|
m_pMinecraft->m_pLocalPlayer->respawn();
|
|
m_pMinecraft->setScreen(nullptr);
|
|
}
|
|
if (pButton->m_buttonId == m_btnTitle.m_buttonId)
|
|
{
|
|
m_pMinecraft->leaveGame(false);
|
|
}
|
|
}
|
|
|
|
void DeathScreen::tick()
|
|
{
|
|
m_tickCounter++;
|
|
}
|
|
|
|
void DeathScreen::keyPressed(int key)
|
|
{
|
|
}
|
|
|
|
void DeathScreen::render(int x, int y, float f)
|
|
{
|
|
fillGradient(0, 0, m_width, m_height, 0xA0303080, 0x60000050);
|
|
|
|
glPushMatrix();
|
|
glScalef(2.0f, 2.0f, 2.0f);
|
|
drawCenteredString(m_pFont, "You died!", m_width / 4, m_height / 8, 0xFFFFFF);
|
|
glPopMatrix();
|
|
|
|
// render the buttons after 1.5 seconds
|
|
if (m_tickCounter >= 30)
|
|
Screen::render(x, y, f);
|
|
}
|