Files
mcpe/source/client/gui/screens/ConfirmScreen.hpp
iProgramInCpp 9a24abc603 Improve Survival Mode + others (#56)
* * Undo some of the changes done in the "* Work on survival mode." commit.
* TEST_SURVIVAL_MODE is now on by default.

* * Dying no longer crashes the game.

* * Death seems to work ok.

* * Improve some of the damage code.

* x

* work

* Fixed the Makefile (#54)

* * Finally fix the crack texture appearing to flicker/restart

* * Add VS2010 as an optional target.

Fix build with VS2010 (both windows_vs and xenon_vs).

* * Disable survival mode. Getting ready to merge now!

---------

Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
2023-08-16 22:32:09 +03:00

36 lines
1.0 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "../Screen.hpp"
#include "../components/SmallButton.hpp"
class ConfirmScreen : public Screen
{
public:
ConfirmScreen(Screen* pScreen, const std::string& line1, const std::string& line2, int x);
ConfirmScreen(Screen* pScreen, const std::string& line1, const std::string& line2, const std::string& ok, const std::string& cancel, int x);
void buttonClicked(Button* pButton) override;
bool handleBackEvent(bool b) override;
void init() override;
void render(int mouseX, int mouseY, float f) override;
virtual void postResult(bool b);
private:
Screen* m_pScreen;
int field_40;
std::string m_textLine1;
std::string m_textLine2;
SmallButton m_btnOK;
SmallButton m_btnCancel;
};