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69 lines
1.8 KiB
C++
69 lines
1.8 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include "../GuiComponent.hpp"
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#include "client/app/Minecraft.hpp"
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class RolledSelectionList : public GuiComponent
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{
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public:
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RolledSelectionList(Minecraft*, int, int, int, int, int, int, int);
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virtual int getItemAtPosition(int, int);
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virtual bool capXPosition();
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virtual void tick();
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virtual void render(int mouseX, int mouseY, float);
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virtual void renderHoleBackground(float y1, float y2, int a, int b);
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virtual void setRenderSelection(bool);
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virtual void setComponentSelected(bool);
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virtual int getNumberOfItems() = 0;
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virtual void selectItem(int, bool) = 0;
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virtual bool isSelectedItem(int) = 0;
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virtual int getMaxPosition();
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virtual float getPos(float f);
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virtual void touched();
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virtual void renderItem(int, int, int, int, Tesselator&) = 0;
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virtual void renderHeader(int, int, Tesselator&);
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virtual void renderBackground() = 0;
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virtual void renderDecorations(int x, int y);
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virtual void clickedHeader(int, int);
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virtual void handleScroll(bool down);
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int getItemAtXPositionRaw(int x);
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// @NOTE: This is inlined.
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inline int transformX(int x)
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{
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return int(x - field_C - float(field_44) + float(int(field_30)) - 4.0f);
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}
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public:
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Minecraft* m_pMinecraft;
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float field_C;
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float field_10;
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int m_itemWidth;
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int field_18;
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int field_1C;
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float field_20;
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float field_24;
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int field_28;
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float field_2C;
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float field_30;
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float field_34;
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float field_38;
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int field_3C;
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bool m_bRenderSelection;
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bool m_bComponentSelected;
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int field_44;
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bool field_48;
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int field_4C;
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int field_50;
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};
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