Files
mcpe/compat/SDLKeyCodes.h
Brent f12a3c1c61 Visual Studio Project Overhaul + Cleanup (#80)
* Visual Studio Project Overhaul + Cleanup
* SDL2 project for Windows
* Re-added game client icon to SDL2 code
* Renamed "AppPlatform_windows" to "AppPlatform_win32" (this is the name of the Windows API and is not representative of the architecture type)
* Renamed "LoggerWindows" to "LoggerWin32"
* Renamed "SoundSystemWindows to "SoundSystemDS" (DirectSound). This may be used for the 360, so it wouldn't really be Windows-specific then.
* Moved "ClientSideNetworkHandler" from "network" to "client/network". We don't need it being compiled for the server if the client's the only thing that needs it.
* I wonder if this still works on macOS...

* Bugfixes & Fixed for macOS

* Options::savePropertiesToFile Logging Bugfix

* Silence Winsock Deprecation Warnings in RakNet

* VS Project Improvements
- Replaced 50 billion relative paths with $(MC_ROOT)
- Added $(RAKNET_PATH) variable to override RakNet location
- Re-added gitignore for .vcxproj.user files
- Added debugging config to Directory.Builds.props
- Slimmed down project configurations for SDL2

* VS Project Config Bugfixes
- Fixed RakNet header path for additional includes

* RakNet Target for XCode

* XCode Project Config Fixes

* Packet logging

* Network VS Project Filter Fix

* Fix RakNet Packet ID Length
We previously didn't have consistency between old and new C++ regarding PacketType enum length. Now we do. This is required or else it completely breaks networking between the versions.

* Additional RakNet Error Handling

* Disable packet logging

* * Fix CMakeLists.txt

This reflects the relocation of ClientSideNetworkHandler.cpp.

* * Also add renderer/GL/GL.cpp to the CMakeLists.txt

* * Replace libpng with stb_image

* * Fix buggy water behavior.

* * Put the CMakeLists of the SDL project in debug mode

* Visual Studio 2010 Support

* * Change the SdlIoCallbacks from an array to a single member.

This fixes compilation of the sdl2 target on VS.

* * Fix missing _error label.

* Revert "* Fix missing _error label."

This reverts commit 99a057fc84049a16c864bd840fb439a008af5c74.

* Revert "* Replace libpng with stb_image"

* info_updateGame Tiles

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
2023-10-22 10:08:59 +03:00

248 lines
3.2 KiB
C

CODE(UNKNOWN)
CODE(RETURN)
CODE(ESCAPE)
CODE(BACKSPACE)
CODE(TAB)
CODE(SPACE)
CODE(EXCLAIM)
CODE(QUOTEDBL)
CODE(HASH)
CODE(PERCENT)
CODE(DOLLAR)
CODE(AMPERSAND)
CODE(QUOTE)
CODE(LEFTPAREN)
CODE(RIGHTPAREN)
CODE(ASTERISK)
CODE(PLUS)
CODE(COMMA)
CODE(MINUS)
CODE(PERIOD)
CODE(SLASH)
CODE(0)
CODE(1)
CODE(2)
CODE(3)
CODE(4)
CODE(5)
CODE(6)
CODE(7)
CODE(8)
CODE(9)
CODE(COLON)
CODE(SEMICOLON)
CODE(LESS)
CODE(EQUALS)
CODE(GREATER)
CODE(QUESTION)
CODE(AT)
CODE(LEFTBRACKET)
CODE(BACKSLASH)
CODE(RIGHTBRACKET)
CODE(CARET)
CODE(UNDERSCORE)
CODE(BACKQUOTE)
CODE(a)
CODE(b)
CODE(c)
CODE(d)
CODE(e)
CODE(f)
CODE(g)
CODE(h)
CODE(i)
CODE(j)
CODE(k)
CODE(l)
CODE(m)
CODE(n)
CODE(o)
CODE(p)
CODE(q)
CODE(r)
CODE(s)
CODE(t)
CODE(u)
CODE(v)
CODE(w)
CODE(x)
CODE(y)
CODE(z)
CODE(CAPSLOCK)
CODE(F1)
CODE(F2)
CODE(F3)
CODE(F4)
CODE(F5)
CODE(F6)
CODE(F7)
CODE(F8)
CODE(F9)
CODE(F10)
CODE(F11)
CODE(F12)
CODE(PRINTSCREEN)
CODE(SCROLLLOCK)
CODE(PAUSE)
CODE(INSERT)
CODE(HOME)
CODE(PAGEUP)
CODE(DELETE)
CODE(END)
CODE(PAGEDOWN)
CODE(RIGHT)
CODE(LEFT)
CODE(DOWN)
CODE(UP)
CODE(NUMLOCKCLEAR)
CODE(KP_DIVIDE)
CODE(KP_MULTIPLY)
CODE(KP_MINUS)
CODE(KP_PLUS)
CODE(KP_ENTER)
CODE(KP_1)
CODE(KP_2)
CODE(KP_3)
CODE(KP_4)
CODE(KP_5)
CODE(KP_6)
CODE(KP_7)
CODE(KP_8)
CODE(KP_9)
CODE(KP_0)
CODE(KP_PERIOD)
CODE(APPLICATION)
CODE(POWER)
CODE(KP_EQUALS)
CODE(F13)
CODE(F14)
CODE(F15)
CODE(F16)
CODE(F17)
CODE(F18)
CODE(F19)
CODE(F20)
CODE(F21)
CODE(F22)
CODE(F23)
CODE(F24)
CODE(EXECUTE)
CODE(HELP)
CODE(MENU)
CODE(SELECT)
CODE(STOP)
CODE(AGAIN)
CODE(UNDO)
CODE(CUT)
CODE(COPY)
CODE(PASTE)
CODE(FIND)
CODE(MUTE)
CODE(VOLUMEUP)
CODE(VOLUMEDOWN)
CODE(KP_COMMA)
CODE(KP_EQUALSAS400)
CODE(ALTERASE)
CODE(SYSREQ)
CODE(CANCEL)
CODE(CLEAR)
CODE(PRIOR)
CODE(RETURN2)
CODE(SEPARATOR)
CODE(OUT)
CODE(OPER)
CODE(CLEARAGAIN)
CODE(CRSEL)
CODE(EXSEL)
CODE(KP_00)
CODE(KP_000)
CODE(THOUSANDSSEPARATOR)
CODE(DECIMALSEPARATOR)
CODE(CURRENCYUNIT)
CODE(CURRENCYSUBUNIT)
CODE(KP_LEFTPAREN)
CODE(KP_RIGHTPAREN)
CODE(KP_LEFTBRACE)
CODE(KP_RIGHTBRACE)
CODE(KP_TAB)
CODE(KP_BACKSPACE)
CODE(KP_A)
CODE(KP_B)
CODE(KP_C)
CODE(KP_D)
CODE(KP_E)
CODE(KP_F)
CODE(KP_XOR)
CODE(KP_POWER)
CODE(KP_PERCENT)
CODE(KP_LESS)
CODE(KP_GREATER)
CODE(KP_AMPERSAND)
CODE(KP_DBLAMPERSAND)
CODE(KP_VERTICALBAR)
CODE(KP_DBLVERTICALBAR)
CODE(KP_COLON)
CODE(KP_HASH)
CODE(KP_SPACE)
CODE(KP_AT)
CODE(KP_EXCLAM)
CODE(KP_MEMSTORE)
CODE(KP_MEMRECALL)
CODE(KP_MEMCLEAR)
CODE(KP_MEMADD)
CODE(KP_MEMSUBTRACT)
CODE(KP_MEMMULTIPLY)
CODE(KP_MEMDIVIDE)
CODE(KP_PLUSMINUS)
CODE(KP_CLEAR)
CODE(KP_CLEARENTRY)
CODE(KP_BINARY)
CODE(KP_OCTAL)
CODE(KP_DECIMAL)
CODE(KP_HEXADECIMAL)
CODE(LCTRL)
CODE(LSHIFT)
CODE(LALT)
CODE(LGUI)
CODE(RCTRL)
CODE(RSHIFT)
CODE(RALT)
CODE(RGUI)
CODE(MODE)
CODE(AUDIONEXT)
CODE(AUDIOPREV)
CODE(AUDIOSTOP)
CODE(AUDIOPLAY)
CODE(AUDIOMUTE)
CODE(MEDIASELECT)
CODE(WWW)
CODE(MAIL)
CODE(CALCULATOR)
CODE(COMPUTER)
CODE(AC_SEARCH)
CODE(AC_HOME)
CODE(AC_BACK)
CODE(AC_FORWARD)
CODE(AC_STOP)
CODE(AC_REFRESH)
CODE(AC_BOOKMARKS)
CODE(BRIGHTNESSDOWN)
CODE(BRIGHTNESSUP)
CODE(DISPLAYSWITCH)
CODE(KBDILLUMTOGGLE)
CODE(KBDILLUMDOWN)
CODE(KBDILLUMUP)
CODE(EJECT)
CODE(SLEEP)
#ifdef SDLK_APP1
CODE(APP1)
#endif
#ifdef SDLK_APP2
CODE(APP2)
#endif
#ifdef SDLK_AUDIOREWIND
CODE(AUDIOREWIND)
#endif
#ifdef SDLK_AUDIOFASTFORWARD
CODE(AUDIOFASTFORWARD)
#endif