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mcpe/source/client/renderer/Textures.hpp
2024-03-28 14:39:40 +03:00

78 lines
1.6 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include <map>
#include "thirdparty/GL/GL.hpp"
#include "client/app/AppPlatform.hpp"
#include "server/Options.hpp"
#include "DynamicTexture.hpp"
class DynamicTexture; // in case we are being included from DynamicTexture. We don't store complete references to that
struct TextureData
{
int glID;
Texture textureData;
TextureData()
{
glID = 0;
}
TextureData(int i, Texture& x)
{
glID = i;
textureData = x;
}
};
class Textures
{
public:
int loadTexture(const std::string& name, bool bRequired);
int loadAndBindTexture(const std::string& name);
void clear();
void tick();
void addDynamicTexture(DynamicTexture* pTexture);
Texture* getTemporaryTextureData(GLuint id);
// set smoothing for next texture to be loaded
void setSmoothing(bool b)
{
field_39 = b;
}
// set smoothing for next texture to be loaded
void setClampToEdge(bool b)
{
field_38 = b;
}
Textures(Options*, AppPlatform*);
~Textures();
private:
static bool MIPMAP;
int assignTexture(const std::string& name, Texture& t);
protected:
std::map<std::string, GLuint> m_textures;
Options* m_pOptions;
AppPlatform* m_pPlatform;
int m_currBoundTex;
bool field_38;
bool field_39;
std::map<GLuint, TextureData> m_textureData;
std::vector<DynamicTexture*> m_dynamicTextures;
friend class StartMenuScreen;
};