Files
mcpe/source/client/renderer/Font.hpp
2024-03-28 14:39:40 +03:00

46 lines
1.4 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "Textures.hpp"
#include "server/Options.hpp"
class Font
{
public:
Font(Options* pOpts, const std::string& fileName, Textures* pTexs);
void init(Options* pOpts);
void buildChar(unsigned char chr, float x, float y);
void draw(const std::string&, int x, int y, int color);
void draw(const std::string&, int x, int y, int color, bool bShadow);
void drawSlow(const std::string&, int x, int y, int color, bool bShadow);
void drawShadow(const std::string&, int x, int y, int color);
//int Font::drawWordWrap(Font *this, const StlString *a2, int a3, int a4, int a5, int a6).
// +- I probably won't actually implement this because
// +- 1. It does not seem to have any cross references
// +- 2. It appears to even be broken
void onGraphicsReset();
int width(const std::string& str);
int height(const std::string& str);
private:
int field_0;
int m_charWidthInt[256];
float m_charWidthFloat[256];
// huge gap, don't know why it's there...
std::string m_fileName;
Options* m_pOptions;
Textures* m_pTextures;
};