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mcpe/source/client/player/input/KeyboardInput.cpp

95 lines
2.4 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "KeyboardInput.hpp"
#include "common/Utils.hpp"
KeyboardInput::KeyboardInput(Options* pOpts)
{
m_horzInput = 0.0f;
m_vertInput = 0.0f;
field_C = false;
m_bJumpButton = false;
m_bSneakButton = false;
m_jumpTick = 0;
m_bJumped = false;
for (int i = 0; i < 10; i++)
m_keys[i] = false;
m_pOptions = pOpts;
}
void KeyboardInput::releaseAllKeys()
{
for (int i = 0; i < 10; i++)
m_keys[i] = false;
}
void KeyboardInput::setKey(int keyCode, bool b)
{
int index = -1;
if (m_pOptions->getKey(KM_FORWARD) == keyCode) index = INPUT_FORWARD;
if (m_pOptions->getKey(KM_BACKWARD) == keyCode) index = INPUT_BACKWARD;
if (m_pOptions->getKey(KM_LEFT) == keyCode) index = INPUT_LEFT;
if (m_pOptions->getKey(KM_RIGHT) == keyCode) index = INPUT_RIGHT;
if (m_pOptions->getKey(KM_JUMP) == keyCode) index = INPUT_JUMP;
if (m_pOptions->getKey(KM_SNEAK) == keyCode) index = INPUT_SNEAK;
if (m_pOptions->getKey(KM_FLY_UP) == keyCode) index = INPUT_FLY_UP;
if (m_pOptions->getKey(KM_FLY_DOWN) == keyCode) index = INPUT_FLY_DOWN;
if (index == -1)
return;
m_keys[index] = b;
}
void KeyboardInput::tick(Player* pPlayer)
{
m_horzInput = 0.0f;
m_vertInput = 0.0f;
m_flyInput = 0.0f;
if (m_keys[INPUT_FORWARD]) m_vertInput += 1.0f;
if (m_keys[INPUT_BACKWARD]) m_vertInput -= 1.0f;
if (m_keys[INPUT_LEFT]) m_horzInput += 1.0f;
if (m_keys[INPUT_RIGHT]) m_horzInput -= 1.0f;
if (m_keys[INPUT_FLY_UP]) m_flyInput += 1.0f;
if (m_keys[INPUT_FLY_DOWN]) m_flyInput -= 1.0f;
m_bJumped = m_bJumpButton;
m_bJumpButton = m_keys[INPUT_JUMP];
if (m_bJumpButton && !m_bJumped)
{
int tick = getTimeMs();
if (tick - m_jumpTick < 300)
{
m_pOptions->m_bFlyCheat = !m_pOptions->m_bFlyCheat;
m_jumpTick = 0;
m_bJumpButton = false;
}
else
m_jumpTick = tick;
}
m_bSneakButton = m_keys[INPUT_SNEAK];
if (m_pOptions->m_bFlyCheat)
{
if (m_bJumpButton)
m_flyInput += 1.0f;
if (m_bSneakButton)
m_flyInput -= 1.0f;
}
else if (m_keys[INPUT_SNEAK])
{
m_horzInput = m_horzInput * 0.3f;
m_vertInput = m_vertInput * 0.3f;
}
}