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* * Undo some of the changes done in the "* Work on survival mode." commit. * TEST_SURVIVAL_MODE is now on by default. * * Dying no longer crashes the game. * * Death seems to work ok. * * Improve some of the damage code. * x * work * Fixed the Makefile (#54) * * Finally fix the crack texture appearing to flicker/restart * * Add VS2010 as an optional target. Fix build with VS2010 (both windows_vs and xenon_vs). * * Disable survival mode. Getting ready to merge now! --------- Co-authored-by: Alexander Argentakis <38327951+MFDGaming@users.noreply.github.com>
42 lines
1.0 KiB
C++
42 lines
1.0 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include "../Screen.hpp"
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#include "../components/WorldSelectionList.hpp"
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class SelectWorldScreen : public Screen
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{
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public:
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SelectWorldScreen();
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void init() override;
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bool isInGameScreen() override;
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void keyPressed(int code) override;
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void tick() override;
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void render(int mouseX, int mouseY, float f) override;
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bool handleBackEvent(bool b) override;
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void buttonClicked(Button* pButton) override;
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bool isIndexValid(int);
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std::string getUniqueLevelName(const std::string& in);
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void loadLevelSource();
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public:
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Button m_btnDelete;
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Button m_btnCreateNew;
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Button m_btnBack;
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Button m_btnUnknown;
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WorldSelectionList* m_pWorldSelectionList;
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std::vector<LevelSummary> m_levels;
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bool field_12C;
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int field_130;
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};
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