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mcpe/platforms/ios/EAGLView.h
Brent afe875e4fa iOS Support (#113)
undefined
2024-01-22 17:22:41 +02:00

38 lines
942 B
Objective-C

//
// EAGLView.h
// GLBase
//
#import <UIKit/UIKit.h>
#import <OpenGLES/ES1/gl.h>
#import <OpenGLES/ES1/glext.h>
#import <OpenGLES/ES2/gl.h>
#import <OpenGLES/ES2/glext.h>
// This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass.
// The view content is basically an EAGL surface you render your OpenGL scene into.
// Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
@interface EAGLView : UIView
{
@private
EAGLContext *context;
// The pixel dimensions of the CAEAGLLayer.
GLint framebufferWidth;
GLint framebufferHeight;
// The OpenGL ES names for the framebuffer and renderbuffer used to render to this view.
GLuint defaultFramebuffer, colorRenderbuffer;
GLuint depthRenderbuffer;
CGFloat viewScale;
}
@property (nonatomic, retain) EAGLContext *context;
- (void)setFramebuffer;
- (BOOL)presentFramebuffer;
@end