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59 lines
1.4 KiB
Objective-C
59 lines
1.4 KiB
Objective-C
//
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// AppPlatform_iOS.h
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// Minecraft
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//
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// Created by Brent on 10/30/23.
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// Copyright (c) 2023 ReMinecraftPE. All rights reserved.
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//
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#pragma once
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#import "minecraftpeViewController.h"
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#include <string>
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#include "client/app/AppPlatform.hpp"
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#include "client/player/input/Mouse.hpp"
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#include "client/player/input/Keyboard.hpp"
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#include "common/Logger.hpp"
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class AppPlatform_iOS : public AppPlatform
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{
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public:
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AppPlatform_iOS(minecraftpeViewController *viewController);
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~AppPlatform_iOS();
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void initSoundSystem() override;
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int checkLicense() override;
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int getScreenWidth() const override;
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int getScreenHeight() const override;
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Texture loadTexture(const std::string& path, bool b = false) override;
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int getUserInputStatus() override;
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bool isTouchscreen() override;
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std::string getAssetPath(const std::string &path) const override;
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std::string getPatchData() override;
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SoundSystem* const getSoundSystem() const override { return m_pSoundSystem; }
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// Also add these to allow proper text input within the game.
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bool shiftPressed() override;
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void setShiftPressed(bool b, bool isLeft);
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void showKeyboard() override;
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void hideKeyboard() override;
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int getKeyboardUpOffset() override;
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// Also add these to allow saving options.
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bool hasFileSystemAccess() override;
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private:
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Logger* m_pLogger;
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SoundSystem* m_pSoundSystem;
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minecraftpeViewController* m_pViewController;
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bool m_bShiftPressed[2];
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bool m_bIsKeyboardShown;
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};
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