Files
mcpe/source/world/level/levelgen/feature/LargeFeature.hpp

20 lines
335 B
C++

#pragma once
#include "common/Random.hpp"
#include "world/level/Level.hpp"
class LargeFeature
{
public:
LargeFeature();
virtual ~LargeFeature();
virtual void apply(ChunkSource*, Level*, int, int, TileID*, int);
virtual void addFeature(Level*, int, int, int, int, TileID*, int) = 0;
public:
int m_radius;
Random m_random;
};