Files
mcpe/source/world/level/levelgen/chunk/RandomLevelSource.hpp
Brent f7915a1dab Mac OS X 10.6 & More C++03 Support (#68)
* Mac OS X 10.6 & More C++03 Support

* Fix SDL2 options.txt loading for C++03

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
2023-08-27 11:46:15 +03:00

74 lines
2.1 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
// @NOTE: This class appears to reference a mythical "std::hashtable", but I couldn't find any traces of it.
// I doubt they used C++11 (since it came out in 2011), but this is weird...
// We'll use std::unordered_map instead.
#include <map>
#include "ChunkSource.hpp"
#include "common/Utils.hpp"
#include "world/level/levelgen/synth/PerlinNoise.hpp"
#include "world/level/levelgen/biome/BiomeSource.hpp"
#include "world/level/levelgen/feature/Feature.hpp"
#include "world/level/levelgen/feature/LargeCaveFeature.hpp"
class RandomLevelSource : public ChunkSource
{
public:
RandomLevelSource(Level*, TLong seed, int);
int tick() override;
bool shouldSave() override;
bool hasChunk(int x, int z) override;
LevelChunk* create(int x, int z) override;
LevelChunk* getChunk(int x, int z) override;
LevelChunk* getChunkDontCreate(int x, int z) override;
std::string gatherStats() override;
void postProcess(ChunkSource*, int, int) override;
float* getHeights(float*, int, int, int, int, int, int);
void prepareHeights(int x, int z, TileID*, void*, float*);
void buildSurfaces (int x, int z, TileID*, Biome**);
public:
bool field_4;
LargeCaveFeature m_largeCaveFeature;
int field_9D8[1024];
std::map<int, LevelChunk*> m_chunks;
float field_19F0;
Random m_random;
PerlinNoise m_perlinNoise1;
PerlinNoise m_perlinNoise2;
PerlinNoise m_perlinNoise3;
PerlinNoise m_perlinNoise4;
PerlinNoise m_perlinNoise5;
PerlinNoise m_perlinNoise6;
PerlinNoise m_perlinNoise7;
PerlinNoise m_perlinNoise8;
Level* m_pLevel;
float* field_7280;
float field_7284[256];
float field_7684[256];
float field_7A84[256];
// @TODO
float* field_7E84;
float* field_7E88;
float* field_7E8C;
float* field_7E90;
float* field_7E94;
// @TODO
static const float SNOW_CUTOFF;
static const float SNOW_SCALE;
};