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mcpe/source/client/renderer/Matrix.hpp
2023-12-04 21:03:53 +03:00

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/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include <cstring>
#include "common/Mth.hpp"
#include "thirdparty/GL/GL.hpp"
class Matrix
{
public:
Matrix(); // create an empty matrix
Matrix(float a); // create an identity matrix
Matrix(float* p); // load matrix from memory
Matrix(float a, float b, float c, float d, float e, float f, float g, float h, float i, float j, float k, float l, float m, float n, float o, float p);
void fetchGL(GLenum pname);
friend Matrix operator*(const Matrix& a, const Matrix& b);
public:
float c[16];
};
Matrix operator*(const Matrix& a, const Matrix& b);