Files
mcpe/source/client/gui/components/ScrolledSelectionList.hpp
iProgramInCpp 5df07e2fc1 Add scrollable options menu (#99)
* * Add new scrollable options list.

* * Add OptionList.cpp to the CMakeLists.txt

* * Add the new stuff by @jonkadelic to the new options menu.
2023-11-05 18:40:44 +02:00

85 lines
2.1 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "../GuiComponent.hpp"
#include "client/app/Minecraft.hpp"
#define C_SCROLLED_LIST_ITEM_WIDTH (220)
class ScrolledSelectionList : public GuiComponent
{
public:
ScrolledSelectionList(Minecraft*, int, int, int, int, int);
virtual ~ScrolledSelectionList() {}
virtual void setRenderSelection(bool);
virtual int getNumberOfItems() = 0;
virtual void selectItem(int, bool) = 0;
virtual bool isSelectedItem(int) = 0;
virtual int getMaxPosition();
virtual void renderItem(int, int, int, int, Tesselator&) = 0;
virtual void renderHeader(int, int, Tesselator&);
virtual void renderBackground(float) = 0;
virtual void renderDecorations(int, int);
virtual void clickedHeader(int x, int y);
virtual int getItemAtPosition(int x, int y);
virtual void capYPosition();
virtual void render(int mouseX, int mouseY, float f);
virtual void renderHoleBackground(float, float, int, int);
virtual void checkInput(int mouseX, int mouseY);
virtual void onClickItem(int index, int mouseX, int mouseY);
virtual void renderScrollBackground();
void setRenderHeader(bool, int);
// @NOTE: This is inlined.
inline int getItemAtYPositionRaw(int y)
{
if (y < 0)
return -1;
// @NOTE: redundant check
int idx = y / m_itemHeight;
if (idx < 0)
return -1;
if (idx >= getNumberOfItems())
return -1;
return idx;
}
// @NOTE: This is also inlined.
inline int transformY(int y)
{
return int(y - field_C - field_48 + field_34 - 4.0f);
}
public:
Minecraft* m_pMinecraft;
float field_C;
float field_10;
int m_itemHeight;
int field_18;
int field_1C;
float field_20;
float field_24;
int field_28;
int field_2C;
float field_30;
float field_34;
float field_38;
int field_3C;
int field_40;
bool m_bRenderSelection;
bool field_45;
int field_48;
};