Files
mcpe/thirdparty/raknet/WSAStartupSingleton.cpp
Brent a0f71c7b27 C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
2023-08-07 15:48:52 +03:00

90 lines
1.7 KiB
C++

/*
* Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
*/
#include "WSAStartupSingleton.h"
#if defined(_WIN32) && !defined(WINDOWS_STORE_RT)
#if defined(_XBOX)
#include <xtl.h>
#else
#include <winsock2.h>
#include <ws2tcpip.h>
#endif
#endif
#include "RakNetDefines.h"
#include <stdio.h>
int WSAStartupSingleton::refCount=0;
WSAStartupSingleton::WSAStartupSingleton() {}
WSAStartupSingleton::~WSAStartupSingleton() {}
void WSAStartupSingleton::AddRef(void)
{
#if defined(_WIN32) && !defined(WINDOWS_STORE_RT)
refCount++;
if (refCount!=1)
return;
WSADATA winsockInfo;
if ( WSAStartup( MAKEWORD( 2, 2 ), &winsockInfo ) != 0 )
{
#if defined(_DEBUG) && !defined(WINDOWS_PHONE_8) && !defined(_XBOX)
DWORD dwIOError = GetLastError();
LPVOID messageBuffer;
FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
NULL, dwIOError, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), // Default language
( LPTSTR ) & messageBuffer, 0, NULL );
// something has gone wrong here...
RAKNET_DEBUG_PRINTF( "WSAStartup failed:Error code - %d\n%s", dwIOError, messageBuffer );
//Free the buffer.
LocalFree( messageBuffer );
#endif
}
#endif
}
void WSAStartupSingleton::Deref(void)
{
#if defined(_WIN32) && !defined(WINDOWS_STORE_RT)
if (refCount==0)
return;
if (refCount>1)
{
refCount--;
return;
}
WSACleanup();
refCount=0;
#endif
}