mirror of
https://github.com/celisej567/mcpe.git
synced 2025-12-31 17:49:17 +03:00
265 lines
3.9 KiB
C++
265 lines
3.9 KiB
C++
/*
|
|
* Copyright (c) 2014, Oculus VR, Inc.
|
|
* All rights reserved.
|
|
*
|
|
* This source code is licensed under the BSD-style license found in the
|
|
* LICENSE file in the root directory of this source tree. An additional grant
|
|
* of patent rights can be found in the PATENTS file in the same directory.
|
|
*
|
|
*/
|
|
|
|
#include "SignaledEvent.h"
|
|
#include "RakAssert.h"
|
|
#include "RakSleep.h"
|
|
|
|
#if defined(__GNUC__)
|
|
#include <sys/time.h>
|
|
#include <unistd.h>
|
|
#endif
|
|
|
|
using namespace RakNet;
|
|
|
|
|
|
|
|
|
|
|
|
SignaledEvent::SignaledEvent()
|
|
{
|
|
#ifdef _WIN32
|
|
eventList=INVALID_HANDLE_VALUE;
|
|
|
|
|
|
#else
|
|
isSignaled=false;
|
|
#endif
|
|
}
|
|
SignaledEvent::~SignaledEvent()
|
|
{
|
|
// Intentionally do not close event, so it doesn't close twice on linux
|
|
}
|
|
|
|
void SignaledEvent::InitEvent(void)
|
|
{
|
|
#if defined(WINDOWS_PHONE_8) || defined(WINDOWS_STORE_RT)
|
|
eventList=CreateEventEx(0, 0, 0, 0);
|
|
#elif defined(_WIN32)
|
|
eventList=CreateEvent(0, false, false, 0);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#else
|
|
|
|
#if !defined(ANDROID)
|
|
pthread_condattr_init( &condAttr );
|
|
pthread_cond_init(&eventList, &condAttr);
|
|
#else
|
|
pthread_cond_init(&eventList, 0);
|
|
#endif
|
|
pthread_mutexattr_init( &mutexAttr );
|
|
pthread_mutex_init(&hMutex, &mutexAttr);
|
|
#endif
|
|
}
|
|
|
|
void SignaledEvent::CloseEvent(void)
|
|
{
|
|
#ifdef _WIN32
|
|
if (eventList!=INVALID_HANDLE_VALUE)
|
|
{
|
|
CloseHandle(eventList);
|
|
eventList=INVALID_HANDLE_VALUE;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#else
|
|
pthread_cond_destroy(&eventList);
|
|
pthread_mutex_destroy(&hMutex);
|
|
#if !defined(ANDROID)
|
|
pthread_condattr_destroy( &condAttr );
|
|
#endif
|
|
pthread_mutexattr_destroy( &mutexAttr );
|
|
#endif
|
|
}
|
|
|
|
void SignaledEvent::SetEvent(void)
|
|
{
|
|
#ifdef _WIN32
|
|
::SetEvent(eventList);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#else
|
|
// Different from SetEvent which stays signaled.
|
|
// We have to record manually that the event was signaled
|
|
isSignaledMutex.Lock();
|
|
isSignaled=true;
|
|
isSignaledMutex.Unlock();
|
|
|
|
// Unblock waiting threads
|
|
pthread_cond_broadcast(&eventList);
|
|
#endif
|
|
}
|
|
|
|
void SignaledEvent::WaitOnEvent(int timeoutMs)
|
|
{
|
|
#ifdef _WIN32
|
|
// WaitForMultipleObjects(
|
|
// 2,
|
|
// eventList,
|
|
// false,
|
|
// timeoutMs);
|
|
WaitForSingleObjectEx(eventList,timeoutMs,FALSE);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#else
|
|
|
|
// If was previously set signaled, just unset and return
|
|
isSignaledMutex.Lock();
|
|
if (isSignaled==true)
|
|
{
|
|
isSignaled=false;
|
|
isSignaledMutex.Unlock();
|
|
return;
|
|
}
|
|
isSignaledMutex.Unlock();
|
|
|
|
|
|
|
|
//struct timespec ts;
|
|
|
|
// Else wait for SetEvent to be called
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
struct timespec ts;
|
|
|
|
int rc;
|
|
struct timeval tp;
|
|
rc = gettimeofday(&tp, NULL);
|
|
ts.tv_sec = tp.tv_sec;
|
|
ts.tv_nsec = tp.tv_usec * 1000;
|
|
// #endif
|
|
|
|
while (timeoutMs > 30)
|
|
{
|
|
// Wait 30 milliseconds for the signal, then check again.
|
|
// This is in case we missed the signal between the top of this function and pthread_cond_timedwait, or after the end of the loop and pthread_cond_timedwait
|
|
ts.tv_nsec += 30*1000000;
|
|
if (ts.tv_nsec >= 1000000000)
|
|
{
|
|
ts.tv_nsec -= 1000000000;
|
|
ts.tv_sec++;
|
|
}
|
|
|
|
// [SBC] added mutex lock/unlock around cond_timedwait.
|
|
// this prevents airplay from generating a whole much of errors.
|
|
// not sure how this works on other platforms since according to
|
|
// the docs you are suppost to hold the lock before you wait
|
|
// on the cond.
|
|
pthread_mutex_lock(&hMutex);
|
|
pthread_cond_timedwait(&eventList, &hMutex, &ts);
|
|
pthread_mutex_unlock(&hMutex);
|
|
|
|
timeoutMs-=30;
|
|
|
|
isSignaledMutex.Lock();
|
|
if (isSignaled==true)
|
|
{
|
|
isSignaled=false;
|
|
isSignaledMutex.Unlock();
|
|
return;
|
|
}
|
|
isSignaledMutex.Unlock();
|
|
}
|
|
|
|
// Wait the remaining time, and turn off the signal in case it was set
|
|
ts.tv_nsec += timeoutMs*1000000;
|
|
if (ts.tv_nsec >= 1000000000)
|
|
{
|
|
ts.tv_nsec -= 1000000000;
|
|
ts.tv_sec++;
|
|
}
|
|
|
|
pthread_mutex_lock(&hMutex);
|
|
pthread_cond_timedwait(&eventList, &hMutex, &ts);
|
|
pthread_mutex_unlock(&hMutex);
|
|
|
|
isSignaledMutex.Lock();
|
|
isSignaled=false;
|
|
isSignaledMutex.Unlock();
|
|
|
|
#endif
|
|
}
|