Files
mcpe/thirdparty/raknet/SendToThread.h
iProgramInCpp 9642818a88 * Initial commit.
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2023-07-30 22:22:02 +03:00

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/*
* Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
*/
#ifndef __SENDTO_THREAD
#define __SENDTO_THREAD
#include "RakNetDefines.h"
#ifdef USE_THREADED_SEND
#include "InternalPacket.h"
#include "SocketLayer.h"
#include "DS_ThreadsafeAllocatingQueue.h"
#include "ThreadPool.h"
namespace RakNet
{
class SendToThread
{
public:
SendToThread();
~SendToThread();
struct SendToThreadBlock
{
SOCKET s;
SystemAddress systemAddress;
unsigned short remotePortRakNetWasStartedOn_PS3;
unsigned int extraSocketOptions;
char data[MAXIMUM_MTU_SIZE];
unsigned short dataWriteOffset;
};
static SendToThreadBlock* AllocateBlock(void);
static void ProcessBlock(SendToThreadBlock* threadedSend);
static void AddRef(void);
static void Deref(void);
static DataStructures::ThreadsafeAllocatingQueue<SendToThreadBlock> objectQueue;
protected:
static int refCount;
static ThreadPool<SendToThreadBlock*,SendToThreadBlock*> threadPool;
};
}
#endif
#endif