Files
mcpe/thirdparty/raknet/RakSleep.cpp
iProgramInCpp 9642818a88 * Initial commit.
:)
2023-07-30 22:22:02 +03:00

72 lines
1.4 KiB
C++

/*
* Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
*/
#if defined(_WIN32)
#include "WindowsIncludes.h" // Sleep
#else
#include <pthread.h>
#include <time.h>
#include <sys/time.h>
pthread_mutex_t fakeMutex = PTHREAD_MUTEX_INITIALIZER;
pthread_cond_t fakeCond = PTHREAD_COND_INITIALIZER;
#endif
#include "RakSleep.h"
#if defined(WINDOWS_PHONE_8) || defined(WINDOWS_STORE_RT)
#include "ThreadEmulation.h"
using namespace ThreadEmulation;
#endif
void RakSleep(unsigned int ms)
{
#ifdef _WIN32
Sleep(ms);
#else
//Single thread sleep code thanks to Furquan Shaikh, http://somethingswhichidintknow.blogspot.com/2009/09/sleep-in-pthread.html
//Modified slightly from the original
struct timespec timeToWait;
struct timeval now;
int rt;
gettimeofday(&now,NULL);
long seconds = ms/1000;
long nanoseconds = (ms - seconds * 1000) * 1000000;
timeToWait.tv_sec = now.tv_sec + seconds;
timeToWait.tv_nsec = now.tv_usec*1000 + nanoseconds;
if (timeToWait.tv_nsec >= 1000000000)
{
timeToWait.tv_nsec -= 1000000000;
timeToWait.tv_sec++;
}
pthread_mutex_lock(&fakeMutex);
rt = pthread_cond_timedwait(&fakeCond, &fakeMutex, &timeToWait);
pthread_mutex_unlock(&fakeMutex);
#endif
}