mirror of
https://github.com/celisej567/mcpe.git
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514 lines
13 KiB
C++
514 lines
13 KiB
C++
/*
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* Copyright (c) 2014, Oculus VR, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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*/
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#include "RakNetSocket2.h"
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#include "RakMemoryOverride.h"
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#include "RakAssert.h"
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#include "RakSleep.h"
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#include "SocketDefines.h"
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#include "GetTime.h"
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#include <stdio.h>
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#include <string.h> // memcpy
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using namespace RakNet;
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#ifdef _WIN32
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#else
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#include <unistd.h>
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#include <fcntl.h>
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#include <arpa/inet.h>
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#include <errno.h> // error numbers
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#if !defined(ANDROID)
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#include <ifaddrs.h>
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#endif
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#include <netinet/in.h>
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#include <net/if.h>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <sys/ioctl.h>
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#endif
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#ifdef TEST_NATIVE_CLIENT_ON_WINDOWS
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#else
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#define RAKNET_SOCKET_2_INLINE_FUNCTIONS
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#include "RakNetSocket2_360_720.cpp"
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#include "RakNetSocket2_PS3_PS4.cpp"
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#include "RakNetSocket2_PS4.cpp"
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#include "RakNetSocket2_Windows_Linux.cpp"
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#include "RakNetSocket2_Windows_Linux_360.cpp"
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#include "RakNetSocket2_Vita.cpp"
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#include "RakNetSocket2_NativeClient.cpp"
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#include "RakNetSocket2_Berkley.cpp"
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#include "RakNetSocket2_Berkley_NativeClient.cpp"
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#include "RakNetSocket2_WindowsStore8.cpp"
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#undef RAKNET_SOCKET_2_INLINE_FUNCTIONS
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#endif
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#ifndef INVALID_SOCKET
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#define INVALID_SOCKET -1
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#endif
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void RakNetSocket2Allocator::DeallocRNS2(RakNetSocket2 *s) {RakNet::OP_DELETE(s,_FILE_AND_LINE_);}
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RakNetSocket2::RakNetSocket2() {eventHandler=0;}
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RakNetSocket2::~RakNetSocket2() {}
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void RakNetSocket2::SetRecvEventHandler(RNS2EventHandler *_eventHandler) {eventHandler=_eventHandler;}
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RNS2Type RakNetSocket2::GetSocketType(void) const {return socketType;}
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void RakNetSocket2::SetSocketType(RNS2Type t) {socketType=t;}
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bool RakNetSocket2::IsBerkleySocket(void) const {
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return socketType!=RNS2T_CHROME && socketType!=RNS2T_WINDOWS_STORE_8;
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}
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SystemAddress RakNetSocket2::GetBoundAddress(void) const {return boundAddress;}
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RakNetSocket2* RakNetSocket2Allocator::AllocRNS2(void)
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{
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RakNetSocket2* s2;
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#if defined(WINDOWS_STORE_RT)
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s2 = RakNet::OP_NEW<RNS2_WindowsStore8>(_FILE_AND_LINE_);
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s2->SetSocketType(RNS2T_WINDOWS_STORE_8);
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#elif defined(__native_client__)
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s2 = RakNet::OP_NEW<RNS2_NativeClient>(_FILE_AND_LINE_);
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s2->SetSocketType(RNS2T_CHROME);
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#elif defined(_WIN32)
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s2 = RakNet::OP_NEW<RNS2_Windows>(_FILE_AND_LINE_);
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s2->SetSocketType(RNS2T_WINDOWS);
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#else
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s2 = RakNet::OP_NEW<RNS2_Linux>(_FILE_AND_LINE_);
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s2->SetSocketType(RNS2T_LINUX);
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#endif
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return s2;
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}
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void RakNetSocket2::GetMyIP( SystemAddress addresses[MAXIMUM_NUMBER_OF_INTERNAL_IDS] )
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{
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#if defined(WINDOWS_STORE_RT)
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RNS2_WindowsStore8::GetMyIP( addresses );
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#elif defined(__native_client__)
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RNS2_NativeClient::GetMyIP( addresses );
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#elif defined(_WIN32)
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RNS2_Windows::GetMyIP( addresses );
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#else
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RNS2_Linux::GetMyIP( addresses );
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#endif
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}
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unsigned int RakNetSocket2::GetUserConnectionSocketIndex(void) const {return userConnectionSocketIndex;}
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void RakNetSocket2::SetUserConnectionSocketIndex(unsigned int i) {userConnectionSocketIndex=i;}
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RNS2EventHandler * RakNetSocket2::GetEventHandler(void) const {return eventHandler;}
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void RakNetSocket2::DomainNameToIP( const char *domainName, char ip[65] ) {
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#if defined(WINDOWS_STORE_RT)
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return RNS2_WindowsStore8::DomainNameToIP( domainName, ip );
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#elif defined(__native_client__)
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return DomainNameToIP_Berkley( domainName, ip );
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#elif defined(_WIN32)
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return DomainNameToIP_Berkley( domainName, ip );
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#else
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return DomainNameToIP_Berkley( domainName, ip );
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#endif
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}
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#if defined(WINDOWS_STORE_RT)
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#elif defined(__native_client__)
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RNS2_NativeClient::RNS2_NativeClient() {bindState = BS_UNBOUND; sendInProgress=false;}
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RNS2_NativeClient::~RNS2_NativeClient()
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{
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bufferedSendsMutex.Lock();
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while (bufferedSends.Size())
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RakNet::OP_DELETE(bufferedSends.Pop(), _FILE_AND_LINE_);
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bufferedSendsMutex.Unlock();
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}
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void RNS2_NativeClient::onSocketBound(void* pData, int32_t dataSize)
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{
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RAKNET_DEBUG_PRINTF("onSocketBound ==> %d\n", dataSize);
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RNS2_NativeClient *csc = (RNS2_NativeClient *)pData;
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//any error codes will be given to us in the dataSize value
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if(dataSize < 0)
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{
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csc->bindState=BS_FAILED;
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fprintf(stderr,"onSocketBound exiting, dataSize = %d\n", dataSize);
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return;
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}
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csc->bindState=BS_BOUND;
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csc->ProcessBufferedSend();
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csc->IssueReceiveCall();
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}
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void RNS2_NativeClient::ProcessBufferedSend(void)
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{
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// Don't send until bound
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if (bindState!=BS_BOUND)
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return;
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// Fast non-threadsafe check
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if (bufferedSends.IsEmpty()==true)
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return;
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sendInProgressMutex.Lock();
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if (sendInProgress==true) {sendInProgressMutex.Unlock(); return;}
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else {sendInProgress=true;}
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sendInProgressMutex.Unlock();
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RNS2_SendParameters_NativeClient *sp;
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bufferedSendsMutex.Lock();
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if (bufferedSends.IsEmpty()==false)
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sp=bufferedSends.Pop();
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else
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sp=0;
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bufferedSendsMutex.Unlock();
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if (sp==0)
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{
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sendInProgressMutex.Lock();
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sendInProgress=false;
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sendInProgressMutex.Unlock();
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return; // Nothing to send after all
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}
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SendImmediate(sp);
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// sp remains in memory until the callback completes
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// DeallocSP(sp);
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}
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void RNS2_NativeClient::DeallocSP(RNS2_SendParameters_NativeClient *sp)
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{
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rakFree_Ex(sp->data, _FILE_AND_LINE_);
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RakNet::OP_DELETE(sp, _FILE_AND_LINE_);
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}
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RNS2_SendParameters_NativeClient* RNS2_NativeClient::CloneSP(RNS2_SendParameters *sp, RNS2_NativeClient *socket2, const char *file, unsigned int line)
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{
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RNS2_SendParameters_NativeClient *spNew = RakNet::OP_NEW<RNS2_SendParameters_NativeClient>(file, line);
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spNew->data=(char*) rakMalloc(sp->length);
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memcpy(spNew->data,sp->data,sp->length);
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spNew->length = sp->length;
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spNew->socket2=socket2;
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spNew->systemAddress=sp->systemAddress;
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spNew->ttl=0; // Unused
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return spNew;
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}
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void RNS2_NativeClient::onSendTo(void* pData, int32_t dataSize)
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{
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if(dataSize <= 0)
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RAKNET_DEBUG_PRINTF("onSendTo: send failed with error %d\n", dataSize);
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RNS2_SendParameters_NativeClient *sp = (RNS2_SendParameters_NativeClient*) pData;
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// Caller will check sendInProgress to send again if needed
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sp->socket2->sendInProgressMutex.Lock();
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sp->socket2->sendInProgress=false;
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sp->socket2->sendInProgressMutex.Unlock();
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DeallocSP(sp);
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// if(dataSize == PP_ERROR_ABORTED)
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// return;
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}
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RNS2SendResult RNS2_NativeClient::Send( RNS2_SendParameters *sendParameters, const char *file, unsigned int line )
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{
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if (bindState==BS_FAILED)
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return -1;
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// This is called from multiple threads. Always buffer the send, until native client is threadsafe
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BufferSend(sendParameters, file, line);
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return sendParameters->length;
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}
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void RNS2_NativeClient::BufferSend( RNS2_SendParameters *sendParameters, const char *file, unsigned int line )
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{
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if (bindState==BS_FAILED)
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return;
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RNS2_SendParameters_NativeClient* sp = CloneSP(sendParameters, this, file, line);
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bufferedSendsMutex.Lock();
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bufferedSends.Push(sp, file, line);
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bufferedSendsMutex.Unlock();
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// Do not check to send immediately, because this was probably invoked from a thread and native client is not threadsafe
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}
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void RNS2_NativeClient::GetMyIP( SystemAddress addresses[MAXIMUM_NUMBER_OF_INTERNAL_IDS] ) {addresses[0]=UNASSIGNED_SYSTEM_ADDRESS; RakAssert("GetMyIP Unsupported?" && 0);}
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const NativeClientBindParameters *RNS2_NativeClient::GetBindings(void) const {return &binding;}
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void RNS2_NativeClient::Update(void)
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{
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// Don't send until bound
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if (bindState==BS_BOUND)
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{
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do
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{
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ProcessBufferedSend();
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} while (sendInProgress==false && bufferedSends.Size()>1);
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}
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}
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#else // defined(__native_client__)
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bool IRNS2_Berkley::IsPortInUse(unsigned short port, const char *hostAddress, unsigned short addressFamily, int type ) {
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RNS2_BerkleyBindParameters bbp;
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bbp.remotePortRakNetWasStartedOn_PS3_PS4_PSP2=0;
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bbp.port=port; bbp.hostAddress=(char*) hostAddress; bbp.addressFamily=addressFamily;
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bbp.type=type; bbp.protocol=0; bbp.nonBlockingSocket=false;
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bbp.setBroadcast=false; bbp.doNotFragment=false; bbp.protocol=0;
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bbp.setIPHdrIncl=false;
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SystemAddress boundAddress;
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RNS2_Berkley *rns2 = (RNS2_Berkley*) RakNetSocket2Allocator::AllocRNS2();
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RNS2BindResult bindResult = rns2->Bind(&bbp, _FILE_AND_LINE_);
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RakNetSocket2Allocator::DeallocRNS2(rns2);
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return bindResult==BR_FAILED_TO_BIND_SOCKET;
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}
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#if defined(__APPLE__)
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void SocketReadCallback(CFSocketRef s, CFSocketCallBackType type, CFDataRef address, const void *data, void *info)
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// This C routine is called by CFSocket when there's data waiting on our
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// UDP socket. It just redirects the call to Objective-C code.
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{ }
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#endif
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RNS2BindResult RNS2_Berkley::BindShared( RNS2_BerkleyBindParameters *bindParameters, const char *file, unsigned int line ) {
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RNS2BindResult br;
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#if RAKNET_SUPPORT_IPV6==1
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br=BindSharedIPV4And6(bindParameters, file, line);
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#else
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br=BindSharedIPV4(bindParameters, file, line);
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#endif
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if (br!=BR_SUCCESS)
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return br;
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unsigned long zero=0;
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RNS2_SendParameters bsp;
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bsp.data=(char*) &zero;
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bsp.length=4;
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bsp.systemAddress=boundAddress;
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bsp.ttl=0;
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RNS2SendResult sr = Send(&bsp, _FILE_AND_LINE_);
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if (sr<0)
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return BR_FAILED_SEND_TEST;
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memcpy(&binding, bindParameters, sizeof(RNS2_BerkleyBindParameters));
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/*
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#if defined(__APPLE__)
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const CFSocketContext context = { 0, this, NULL, NULL, NULL };
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_cfSocket = CFSocketCreateWithNative(NULL, rns2Socket, kCFSocketReadCallBack, SocketReadCallback, &context);
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#endif
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*/
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return br;
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}
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RAK_THREAD_DECLARATION(RNS2_Berkley::RecvFromLoop)
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{
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RNS2_Berkley *b = ( RNS2_Berkley * ) arguments;
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b->RecvFromLoopInt();
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return 0;
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}
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unsigned RNS2_Berkley::RecvFromLoopInt(void)
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{
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isRecvFromLoopThreadActive.Increment();
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while ( endThreads == false )
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{
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RNS2RecvStruct *recvFromStruct;
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recvFromStruct=binding.eventHandler->AllocRNS2RecvStruct(_FILE_AND_LINE_);
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if (recvFromStruct != NULL)
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{
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recvFromStruct->socket=this;
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RecvFromBlocking(recvFromStruct);
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if (recvFromStruct->bytesRead>0)
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{
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RakAssert(recvFromStruct->systemAddress.GetPort());
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binding.eventHandler->OnRNS2Recv(recvFromStruct);
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}
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else
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{
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RakSleep(0);
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binding.eventHandler->DeallocRNS2RecvStruct(recvFromStruct, _FILE_AND_LINE_);
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}
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}
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}
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isRecvFromLoopThreadActive.Decrement();
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return 0;
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}
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RNS2_Berkley::RNS2_Berkley()
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{
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rns2Socket=(RNS2Socket)INVALID_SOCKET;
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}
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RNS2_Berkley::~RNS2_Berkley()
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{
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if (rns2Socket!=INVALID_SOCKET)
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{
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/*
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#if defined(__APPLE__)
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CFSocketInvalidate(_cfSocket);
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#endif
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*/
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closesocket__(rns2Socket);
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}
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}
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int RNS2_Berkley::CreateRecvPollingThread(int threadPriority)
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{
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endThreads=false;
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int errorCode = RakNet::RakThread::Create(RecvFromLoop, this, threadPriority);
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return errorCode;
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}
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void RNS2_Berkley::SignalStopRecvPollingThread(void)
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{
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endThreads=true;
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}
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void RNS2_Berkley::BlockOnStopRecvPollingThread(void)
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{
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endThreads=true;
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// Get recvfrom to unblock
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RNS2_SendParameters bsp;
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unsigned long zero=0;
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bsp.data=(char*) &zero;
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bsp.length=4;
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bsp.systemAddress=boundAddress;
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bsp.ttl=0;
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Send(&bsp, _FILE_AND_LINE_);
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RakNet::TimeMS timeout = RakNet::GetTimeMS()+1000;
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while ( isRecvFromLoopThreadActive.GetValue()>0 && RakNet::GetTimeMS()<timeout )
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{
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// Get recvfrom to unblock
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Send(&bsp, _FILE_AND_LINE_);
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RakSleep(30);
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}
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}
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const RNS2_BerkleyBindParameters *RNS2_Berkley::GetBindings(void) const {return &binding;}
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RNS2Socket RNS2_Berkley::GetSocket(void) const {return rns2Socket;}
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// See RakNetSocket2_Berkley.cpp for WriteSharedIPV4, BindSharedIPV4And6 and other implementations
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#if defined(_WIN32)
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RNS2_Windows::RNS2_Windows() {slo=0;}
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RNS2_Windows::~RNS2_Windows() {}
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RNS2BindResult RNS2_Windows::Bind( RNS2_BerkleyBindParameters *bindParameters, const char *file, unsigned int line ) {
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RNS2BindResult bindResult = BindShared(bindParameters, file, line);
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if (bindResult == BR_FAILED_TO_BIND_SOCKET)
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{
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// Sometimes windows will fail if the socket is recreated too quickly
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RakSleep(100);
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bindResult = BindShared(bindParameters, file, line);
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}
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return bindResult;
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}
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RNS2SendResult RNS2_Windows::Send( RNS2_SendParameters *sendParameters, const char *file, unsigned int line ) {
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if (slo)
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{
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RNS2SendResult len;
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len = slo->RakNetSendTo(sendParameters->data, sendParameters->length,sendParameters->systemAddress);
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if (len>=0)
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return len;
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}
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return Send_Windows_Linux_360NoVDP(rns2Socket,sendParameters, file, line);
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}
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void RNS2_Windows::GetMyIP( SystemAddress addresses[MAXIMUM_NUMBER_OF_INTERNAL_IDS] ) {return GetMyIP_Windows_Linux(addresses);}
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void RNS2_Windows::SetSocketLayerOverride(SocketLayerOverride *_slo) {slo = _slo;}
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SocketLayerOverride* RNS2_Windows::GetSocketLayerOverride(void) {return slo;}
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#else
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RNS2BindResult RNS2_Linux::Bind( RNS2_BerkleyBindParameters *bindParameters, const char *file, unsigned int line ) {return BindShared(bindParameters, file, line);}
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RNS2SendResult RNS2_Linux::Send( RNS2_SendParameters *sendParameters, const char *file, unsigned int line ) {return Send_Windows_Linux_360NoVDP(rns2Socket,sendParameters, file, line);}
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void RNS2_Linux::GetMyIP( SystemAddress addresses[MAXIMUM_NUMBER_OF_INTERNAL_IDS] ) {return GetMyIP_Windows_Linux(addresses);}
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#endif // Linux
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#endif // defined(__native_client__)
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