Files
mcpe/source/world/tile/TreeTile.cpp
2023-08-10 13:27:30 +03:00

70 lines
1.5 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "TreeTile.hpp"
#include "world/level/Level.hpp"
TreeTile::TreeTile(int id) : Tile(id, Material::wood)
{
m_TextureFrame = TEXTURE_LOG_SIDE;
}
int TreeTile::getResource(int x, Random* random)
{
return Tile::treeTrunk->m_ID;
}
int TreeTile::getResourceCount(Random* random)
{
return 1;
}
int TreeTile::getSpawnResourcesAuxValue(int x)
{
return x;
}
int TreeTile::getTexture(int dir, int data)
{
if (dir == DIR_YPOS || dir == DIR_YNEG)
return TEXTURE_LOG_TOP;
if (data == 1)
return TEXTURE_LOG_SPRUCE;
if (data == 2)
return TEXTURE_LOG_BIRCH;
return TEXTURE_LOG_SIDE;
}
void TreeTile::onRemove(Level* level, int x, int y, int z)
{
// signal to nearby leaves that they should decay
if (!level->hasChunksAt(x - 5, y - 5, z - 5, x + 5, y + 5, z + 5))
return;
for (int i = -4; i <= 5; i++)
{
for (int j = -4; j <= 5; j++)
{
for (int k = -4; k <= 5; k++)
{
TileID tid = level->getTile(x + i, y + j, z + k);
if (tid != Tile::leaves->m_ID) continue;
int data = level->getData(x + i, y + j, z + k);
if (data & 4)
continue;
level->setDataNoUpdate(x + i, y + j, z + k, data | 4);
}
}
}
}