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mcpe/source/world/tile/TopSnowTile.hpp
2023-08-10 13:27:30 +03:00

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/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "Tile.hpp"
class TopSnowTile : public Tile
{
public:
TopSnowTile(int id, int texture, Material* pMtl);
AABB* getAABB(Level*, int x, int y, int z) override;
bool isCubeShaped() override;
bool isSolidRender() override;
int getResource(int, Random*) override;
int getResourceCount(Random*) override;
bool mayPlace(Level*, int x, int y, int z) override;
void neighborChanged(Level*, int x, int y, int z, int d) override;
bool shouldRenderFace(LevelSource*, int x, int y, int z, int i) override;
void tick(Level*, int x, int y, int z, Random*) override;
bool checkCanSurvive(Level*, int x, int y, int z);
};