Files
mcpe/source/world/tile/TopSnowTile.cpp
2023-08-10 13:27:30 +03:00

87 lines
1.9 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "TopSnowTile.hpp"
#include "world/level/Level.hpp"
TopSnowTile::TopSnowTile(int a, int b, Material* c) : Tile(a, b, c)
{
setShape(0, 0, 0, 1, 0.125f, 1);
setTicking(true);
}
AABB* TopSnowTile::getAABB(Level*, int x, int y, int z)
{
return nullptr;
}
bool TopSnowTile::isCubeShaped()
{
return false;
}
bool TopSnowTile::isSolidRender()
{
return false;
}
int TopSnowTile::getResource(int x, Random* random)
{
return 0;
}
int TopSnowTile::getResourceCount(Random* random)
{
return 0;
}
bool TopSnowTile::mayPlace(Level* level, int x, int y, int z)
{
TileID tile = level->getTile(x, y - 1, z);
if (!tile || !Tile::tiles[tile]->isSolidRender())
return false;
return level->getMaterial(x, y - 1, z)->blocksMotion();
}
bool TopSnowTile::checkCanSurvive(Level* level, int x, int y, int z)
{
if (mayPlace(level, x, y, z))
return true;
spawnResources(level, x, y, z, level->getData(x, y, z));
level->setTile(x, y, z, TILE_AIR);
return false;
}
void TopSnowTile::neighborChanged(Level* level, int x, int y, int z, int d)
{
checkCanSurvive(level, x, y, z);
}
bool TopSnowTile::shouldRenderFace(LevelSource* level, int x, int y, int z, int dir)
{
if (dir == DIR_YPOS)
return true;
if (level->getMaterial(x,y,z) == m_pMaterial)
return false;
return Tile::shouldRenderFace(level, x, y, z, dir);
}
void TopSnowTile::tick(Level* level, int x, int y, int z, Random* random)
{
if (level->getBrightness(LightLayer::Block, x, y, z) > 11)
{
spawnResources(level, x, y, z, level->getData(x, y, z));
level->setTile(x, y, z, TILE_AIR);
}
}