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30 lines
905 B
C++
30 lines
905 B
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include "Tile.hpp"
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class ReedTile : public Tile
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{
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public:
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ReedTile(int id);
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bool canSurvive(Level*, int x, int y, int z) override;
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AABB* getAABB(Level*, int x, int y, int z) override;
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int getRenderShape() override;
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bool isCubeShaped() override;
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bool isSolidRender() override;
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bool mayPlace(Level*, int x, int y, int z) override;
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void tick(Level*, int x, int y, int z, Random*) override;
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void neighborChanged(Level*, int x, int y, int z, int dir) override;
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int getResource(int, Random*) override;
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void checkAlive(Level*, int x, int y, int z);
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};
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