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104 lines
2.1 KiB
C++
104 lines
2.1 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#include "ReedTile.hpp"
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#include "world/level/Level.hpp"
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ReedTile::ReedTile(int id) : Tile(id, Material::plant)
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{
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m_TextureFrame = TEXTURE_REEDS;
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setShape(0.125f, 0.0f, 0.125f, 0.875f, 1.0f, 0.875f);
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setTicking(true);
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}
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int ReedTile::getRenderShape()
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{
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return 1;
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}
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bool ReedTile::isCubeShaped()
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{
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return false;
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}
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bool ReedTile::isSolidRender()
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{
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return false;
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}
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bool ReedTile::mayPlace(Level* level, int x, int y, int z)
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{
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TileID tileBelow = level->getTile(x, y - 1, z);
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if (tileBelow == m_ID)
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return true;
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//@NOTE: No sand
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if (tileBelow != Tile::grass->m_ID && tileBelow != Tile::dirt->m_ID)
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return false;
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return
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level->getMaterial(x - 1, y - 1, z) == Material::water ||
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level->getMaterial(x + 1, y - 1, z) == Material::water ||
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level->getMaterial(x, y - 1, z - 1) == Material::water ||
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level->getMaterial(x, y - 1, z + 1) == Material::water;
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}
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bool ReedTile::canSurvive(Level* level, int x, int y, int z)
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{
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return mayPlace(level, x, y, z);
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}
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void ReedTile::checkAlive(Level* level, int x, int y, int z)
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{
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if (!canSurvive(level, x, y, z))
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{
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spawnResources(level, x, y, z, level->getData(x, y, z));
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level->setTile(x, y, z, TILE_AIR);
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}
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}
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void ReedTile::neighborChanged(Level* level, int x, int y, int z, int dir)
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{
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return checkAlive(level, x, y, z);
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}
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void ReedTile::tick(Level* level, int x, int y, int z, Random* random)
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{
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if (!level->isEmptyTile(x, y, z))
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return;
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int height;
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for (height = 1; level->getTile(x, y - height, z) == m_ID; height++);
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if (height <= 2)
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{
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int data = level->getData(x, y, z);
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if (data == 15)
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{
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level->setTile(x, y + 1, z, m_ID);
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level->setData(x, y, z, 0);
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}
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else
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{
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level->setData(x, y, z, data + 1);
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}
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}
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}
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AABB* ReedTile::getAABB(Level* level, int x, int y, int z)
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{
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return nullptr;
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}
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int ReedTile::getResource(int x, Random* random)
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{
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return 0;
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}
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