Files
mcpe/source/world/tile/ReedTile.cpp
2023-08-10 13:27:30 +03:00

104 lines
2.1 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "ReedTile.hpp"
#include "world/level/Level.hpp"
ReedTile::ReedTile(int id) : Tile(id, Material::plant)
{
m_TextureFrame = TEXTURE_REEDS;
setShape(0.125f, 0.0f, 0.125f, 0.875f, 1.0f, 0.875f);
setTicking(true);
}
int ReedTile::getRenderShape()
{
return 1;
}
bool ReedTile::isCubeShaped()
{
return false;
}
bool ReedTile::isSolidRender()
{
return false;
}
bool ReedTile::mayPlace(Level* level, int x, int y, int z)
{
TileID tileBelow = level->getTile(x, y - 1, z);
if (tileBelow == m_ID)
return true;
//@NOTE: No sand
if (tileBelow != Tile::grass->m_ID && tileBelow != Tile::dirt->m_ID)
return false;
return
level->getMaterial(x - 1, y - 1, z) == Material::water ||
level->getMaterial(x + 1, y - 1, z) == Material::water ||
level->getMaterial(x, y - 1, z - 1) == Material::water ||
level->getMaterial(x, y - 1, z + 1) == Material::water;
}
bool ReedTile::canSurvive(Level* level, int x, int y, int z)
{
return mayPlace(level, x, y, z);
}
void ReedTile::checkAlive(Level* level, int x, int y, int z)
{
if (!canSurvive(level, x, y, z))
{
spawnResources(level, x, y, z, level->getData(x, y, z));
level->setTile(x, y, z, TILE_AIR);
}
}
void ReedTile::neighborChanged(Level* level, int x, int y, int z, int dir)
{
return checkAlive(level, x, y, z);
}
void ReedTile::tick(Level* level, int x, int y, int z, Random* random)
{
if (!level->isEmptyTile(x, y, z))
return;
int height;
for (height = 1; level->getTile(x, y - height, z) == m_ID; height++);
if (height <= 2)
{
int data = level->getData(x, y, z);
if (data == 15)
{
level->setTile(x, y + 1, z, m_ID);
level->setData(x, y, z, 0);
}
else
{
level->setData(x, y, z, data + 1);
}
}
}
AABB* ReedTile::getAABB(Level* level, int x, int y, int z)
{
return nullptr;
}
int ReedTile::getResource(int x, Random* random)
{
return 0;
}