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72 lines
1.9 KiB
C++
72 lines
1.9 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#include "LiquidTileStatic.hpp"
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#include "world/level/Level.hpp"
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LiquidTileStatic::LiquidTileStatic(int id, Material* pMtl) : LiquidTile(id, pMtl)
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{
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setTicking(false);
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if (pMtl == Material::lava)
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setTicking(true);
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}
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bool LiquidTileStatic::isFlammable(Level* level, int x, int y, int z)
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{
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return level->getMaterial(x, y, z)->isFlammable();
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}
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void LiquidTileStatic::neighborChanged(Level* level, int x, int y, int z, int dir)
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{
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updateLiquid(level, x, y, z);
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if (level->getTile(x, y, z) == m_ID)
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setDynamic(level, x, y, z);
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}
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void LiquidTileStatic::setDynamic(Level* level, int x, int y, int z)
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{
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level->field_30 = true;
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level->setTileAndDataNoUpdate(x, y, z, m_ID - 1, level->getData(x, y, z));
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level->setTilesDirty(x, y, z, x, y, z);
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level->addToTickNextTick(x, y, z, m_ID - 1, getTickDelay());
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level->field_30 = false;
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}
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void LiquidTileStatic::tick(Level* level, int x, int y, int z, Random* random)
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{
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if (m_pMaterial != Material::lava)
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return;
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int y2 = y + random->genrand_int32() % 3;
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while (y != y2)
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{
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x += random->genrand_int32() % 3 - 1;
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z += random->genrand_int32() % 3 - 1;
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TileID tile = level->getTile(x, y + 1, z);
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if (tile)
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{
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if (tiles[tile]->m_pMaterial->blocksMotion())
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return;
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}
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else if (
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isFlammable(level, x - 1, y + 1, z) ||
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isFlammable(level, x + 1, y + 1, z) ||
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isFlammable(level, x, y + 1, z - 1) ||
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isFlammable(level, x, y + 1, z + 1) ||
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isFlammable(level, x, y, z) ||
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isFlammable(level, x, y + 2, z))
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{
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level->setTile(x, y + 1, z, Tile::fire->m_ID);
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return;
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}
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y++;
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}
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}
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