Files
mcpe/source/world/tile/LeafTile.cpp
jonkadelic e6ab1214af Biome colour and grass side tint options (#98)
* Added biome colour and grass side tint options

* Moved GrassColor and FoliageColor to client/renderer/

* * Fix some build issues.

* * Add the new files to the CMakeLists.txt

---------

Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
2023-11-05 18:19:41 +02:00

159 lines
4.1 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "LeafTile.hpp"
#include "world/level/Level.hpp"
#include "client/renderer/PatchManager.hpp"
LeafTile::LeafTile(int id) : TransparentTile(id, TEXTURE_LEAVES_TRANSPARENT, Material::leaves, false)
{
field_70 = nullptr;
m_TextureFrame = TEXTURE_LEAVES_TRANSPARENT;
field_74 = TEXTURE_LEAVES_TRANSPARENT;
setTicking(true);
}
LeafTile::~LeafTile()
{
if (field_70)
delete[] field_70;
}
void LeafTile::die(Level* level, int x, int y, int z)
{
spawnResources(level, x, y, z, level->getData(x, y, z));
level->setTile(x, y, z, TILE_AIR);
}
int LeafTile::getColor(LevelSource* level, int x, int y, int z)
{
if (GetPatchManager()->IsGrassTinted())
{
return 0x339933;
}
return 0xffffff;
}
int LeafTile::getTexture(int dir, int data)
{
if ((data & 3) == 1)
return m_TextureFrame + 80;
return m_TextureFrame;
}
bool LeafTile::isSolidRender()
{
return !m_bTransparent;
}
void LeafTile::stepOn(Level* level, int x, int y, int z, Entity* entity)
{
}
void LeafTile::onRemove(Level* level, int x, int y, int z)
{
if (!level->hasChunksAt(x - 2, y - 2, z - 2, x + 2, y + 2, z + 2))
return;
for (int ox = -1; ox < 2; ox++)
{
for (int oy = -1; oy < 2; oy++)
{
for (int oz = -1; oz < 2; oz++)
{
TileID tile = level->getTile(x + ox, y + oy, z + oz);
if (tile != Tile::leaves->m_ID) continue;
level->setDataNoUpdate(x + ox, y + oy, z + oz, level->getData(x + ox, y + oy, z + oz) | 4);
}
}
}
}
void LeafTile::tick(Level* level, int x, int y, int z, Random* random)
{
if (level->m_bIsMultiplayer)
return;
int data = level->getData(x, y, z);
if ((data & 4) == 0)
return;
constexpr int C_RANGE = 32;
constexpr int C_RANGE_SMALL = 4;
if (!field_70)
field_70 = new int[C_RANGE * C_RANGE * C_RANGE];
if (level->hasChunksAt(x - 5, y - 5, z - 5, x + 5, y + 5, z + 5))
{
// @TODO: get rid of magic values
for (int currX = x - C_RANGE_SMALL, i = 0x3000; i != 0x5400; i += 0x400, currX++)
{
for (int currY = y - C_RANGE_SMALL, j = 0; j != 0x120; j += 0x20, currY++)
{
for (int currZ = z - C_RANGE_SMALL, k = 0; k != 9; k++, currZ++)
{
TileID tile = level->getTile(currX, currY, currZ);
if (tile == Tile::treeTrunk->m_ID)
field_70[0x18C + i + j + k] = 0;
else if (tile == Tile::leaves->m_ID)
field_70[0x18C + i + j + k] = -2;
else
field_70[0x18C + i + j + k] = -1;
}
}
}
constexpr int k1 = C_RANGE / 2;
constexpr int j1 = C_RANGE * C_RANGE;
for (int i2 = 1; i2 <= 4; i2++)
{
for (int l2 = -C_RANGE_SMALL; l2 <= C_RANGE_SMALL; l2++)
{
for (int j3 = -C_RANGE_SMALL; j3 <= C_RANGE_SMALL; j3++)
{
for (int l3 = -C_RANGE_SMALL; l3 <= C_RANGE_SMALL; l3++)
{
if (field_70[(l2 + k1) * j1 + (j3 + k1) * C_RANGE + (l3 + k1)] != i2 - 1)
continue;
if (field_70[((l2 + k1) - 1) * j1 + (j3 + k1) * C_RANGE + (l3 + k1)] == -2)
field_70[((l2 + k1) - 1) * j1 + (j3 + k1) * C_RANGE + (l3 + k1)] = i2;
if (field_70[(l2 + k1 + 1) * j1 + (j3 + k1) * C_RANGE + (l3 + k1)] == -2)
field_70[(l2 + k1 + 1) * j1 + (j3 + k1) * C_RANGE + (l3 + k1)] = i2;
if (field_70[(l2 + k1) * j1 + ((j3 + k1) - 1) * C_RANGE + (l3 + k1)] == -2)
field_70[(l2 + k1) * j1 + ((j3 + k1) - 1) * C_RANGE + (l3 + k1)] = i2;
if (field_70[(l2 + k1) * j1 + (j3 + k1 + 1) * C_RANGE + (l3 + k1)] == -2)
field_70[(l2 + k1) * j1 + (j3 + k1 + 1) * C_RANGE + (l3 + k1)] = i2;
if (field_70[(l2 + k1) * j1 + (j3 + k1) * C_RANGE + ((l3 + k1) - 1)] == -2)
field_70[(l2 + k1) * j1 + (j3 + k1) * C_RANGE + ((l3 + k1) - 1)] = i2;
if (field_70[(l2 + k1) * j1 + (j3 + k1) * C_RANGE + (l3 + k1 + 1)] == -2)
field_70[(l2 + k1) * j1 + (j3 + k1) * C_RANGE + (l3 + k1 + 1)] = i2;
}
}
}
}
if (field_70[0x4210] < 0)
die(level, x, y, z);
else
level->setDataNoUpdate(x, y, z, data & ~0x4);
}
}