Files
mcpe/source/world/tile/FarmTile.hpp
2023-08-10 13:27:30 +03:00

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/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "Tile.hpp"
class FarmTile : public Tile
{
public:
FarmTile(int ID, Material*);
AABB* getAABB(Level*, int x, int y, int z) override;
int getResource(int, Random*) override;
int getTexture(int dir, int data) override;
bool isCubeShaped() override;
bool isSolidRender() override;
void neighborChanged(Level*, int x, int y, int z, int dir) override;
void stepOn(Level* level, int x, int y, int z, Entity* pEnt) override;
void tick(Level* level, int x, int y, int z, Random* random) override;
bool isNearWater(Level* level, int x, int y, int z);
};