mirror of
https://github.com/celisej567/mcpe.git
synced 2026-01-03 05:49:04 +03:00
* WIP C++03 + Xbox 360 Support * math.h & _USE_MATH_DEFINES on Level.hpp Updated Xenon vcxproj file for new file structure. * * Fix bad GUI scale setup. * * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear. * Add Direct Connect Button and Screen (#30) * Add Direct Connect Button and Screen * Remove accidental extra build directories for wasm * Add DirectConnectScreen.cpp to the CMake * Use Hungarian coding style notation * * Fix errors caused by #30 * * Improve the Chat Screen * * Improve the DirectConnectScreen, among other things. * * Update the game title once again. * * Add build-wasm.bat. * * Add info about compiling for wasm * * Fix send to specific GUID actually broadcasting to everyone * * Add command manager. * * Add writeable configuration. * * Allow dynamic screen size change on windows * * Allow the same thing on the emscripten version. * WIP C++03 + Xbox 360 Support * Fixed a possible merging issue that broke RakNet? * Additional Xbox 360 compatability fixes --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com> Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
/********************************************************************
|
|
Minecraft: Pocket Edition - Decompilation Project
|
|
Copyright (C) 2023 iProgramInCpp
|
|
|
|
The following code is licensed under the BSD 1 clause license.
|
|
SPDX-License-Identifier: BSD-1-Clause
|
|
********************************************************************/
|
|
|
|
#include "Particle.hpp"
|
|
#include "world/level/Level.hpp"
|
|
|
|
LavaParticle::LavaParticle(Level* level, float x, float y, float z) :
|
|
Particle(level, x, y, z, 0.0f, 0.0f, 0.0f)
|
|
{
|
|
field_104 = 0.0f;
|
|
|
|
m_vel *= 0.8f;
|
|
m_vel.y = sharedRandom.nextFloat() * 0.4f + 0.05f;
|
|
field_F8 = field_FC = field_100 = 1.0f;
|
|
field_104 = field_F0 = field_F0 * (0.2f + 2 * sharedRandom.nextFloat());
|
|
field_DC = PTI_LAVA;
|
|
field_EC = int(16.0f / (0.2f + 0.8f * Mth::random()));
|
|
}
|
|
|
|
float LavaParticle::getBrightness(float unused)
|
|
{
|
|
return 1.0f;
|
|
}
|
|
|
|
void LavaParticle::tick()
|
|
{
|
|
field_3C = m_pos;
|
|
|
|
field_E8++;
|
|
if (field_E8 > field_EC)
|
|
remove();
|
|
|
|
float a = float(field_E8) / float(field_EC);
|
|
float b = sharedRandom.nextFloat();
|
|
if (a < b)
|
|
{
|
|
m_pLevel->addParticle("smoke", m_pos.x, m_pos.y, m_pos.z, m_vel.x, m_vel.y, m_vel.z);
|
|
}
|
|
|
|
m_vel.y -= 0.03f;
|
|
move(m_vel.x, m_vel.y, m_vel.z);
|
|
|
|
m_vel *= 0.999f;
|
|
if (field_7C)
|
|
{
|
|
m_vel.x *= 0.7f;
|
|
m_vel.z *= 0.7f;
|
|
}
|
|
}
|
|
|
|
void LavaParticle::render(Tesselator& t, float f, float a, float b, float c, float d, float e)
|
|
{
|
|
float mult = float(field_E8 + f) / float(field_EC);
|
|
field_F0 = field_104 * (1.0f - mult * mult);
|
|
Particle::render(t, f, a, b, c, d, e);
|
|
}
|