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* WIP C++03 + Xbox 360 Support * math.h & _USE_MATH_DEFINES on Level.hpp Updated Xenon vcxproj file for new file structure. * * Fix bad GUI scale setup. * * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear. * Add Direct Connect Button and Screen (#30) * Add Direct Connect Button and Screen * Remove accidental extra build directories for wasm * Add DirectConnectScreen.cpp to the CMake * Use Hungarian coding style notation * * Fix errors caused by #30 * * Improve the Chat Screen * * Improve the DirectConnectScreen, among other things. * * Update the game title once again. * * Add build-wasm.bat. * * Add info about compiling for wasm * * Fix send to specific GUID actually broadcasting to everyone * * Add command manager. * * Add writeable configuration. * * Allow dynamic screen size change on windows * * Allow the same thing on the emscripten version. * WIP C++03 + Xbox 360 Support * Fixed a possible merging issue that broke RakNet? * Additional Xbox 360 compatability fixes --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com> Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include "LevelStorage.hpp"
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struct LevelSummary
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{
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std::string field_0;
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std::string field_18;
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int field_30;
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int field_34;
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LevelSummary()
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{
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field_30 = 0;
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field_34 = 0;
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}
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LevelSummary(const std::string& a, const std::string& b, int c, int d)
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{
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field_0 = a;
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field_18 = b;
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field_30 = c;
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field_34 = d;
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}
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bool operator<(const LevelSummary& b) const
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{
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// @NOTE: I *think* that's how it works. Not entirely sure.
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return field_30 > b.field_30;
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}
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};
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class LevelStorageSource
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{
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public:
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virtual ~LevelStorageSource();
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virtual std::string getName() = 0;
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virtual LevelStorage* selectLevel(const std::string&, bool) = 0;
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virtual void getLevelList(std::vector<LevelSummary>&);
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virtual void clearAll() = 0;
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virtual int getDataTagFor(const std::string&) = 0;
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virtual bool isNewLevelIdAcceptable(const std::string&) = 0;
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virtual void deleteLevel(const std::string&) = 0;
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virtual void renameLevel(const std::string&, const std::string&) = 0;
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virtual bool isConvertible(const std::string&) = 0;
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virtual bool requiresConversion(const std::string&) = 0;
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virtual int convertLevel(const std::string&, ProgressListener*) = 0;
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};
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