Files
mcpe/source/world/level/storage/LevelStorageSource.hpp
Brent a0f71c7b27 C++03 Support & Partial Xbox 360 Support (#37)
* WIP C++03 + Xbox 360 Support

* math.h & _USE_MATH_DEFINES on Level.hpp
Updated Xenon vcxproj file for new file structure.

* * Fix bad GUI scale setup.

* * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear.

* Add Direct Connect Button and Screen (#30)

* Add Direct Connect Button and Screen

* Remove accidental extra build directories for wasm

* Add DirectConnectScreen.cpp to the CMake

* Use Hungarian coding style notation

* * Fix errors caused by #30

* * Improve the Chat Screen

* * Improve the DirectConnectScreen, among other things.

* * Update the game title once again.

* * Add build-wasm.bat.

* * Add info about compiling for wasm

* * Fix send to specific GUID actually broadcasting to everyone

* * Add command manager.

* * Add writeable configuration.

* * Allow dynamic screen size change on windows

* * Allow the same thing on the emscripten version.

* WIP C++03 + Xbox 360 Support

* Fixed a possible merging issue that broke RakNet?

* Additional Xbox 360 compatability fixes

---------

Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com>
Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
2023-08-07 15:48:52 +03:00

58 lines
1.5 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "LevelStorage.hpp"
struct LevelSummary
{
std::string field_0;
std::string field_18;
int field_30;
int field_34;
LevelSummary()
{
field_30 = 0;
field_34 = 0;
}
LevelSummary(const std::string& a, const std::string& b, int c, int d)
{
field_0 = a;
field_18 = b;
field_30 = c;
field_34 = d;
}
bool operator<(const LevelSummary& b) const
{
// @NOTE: I *think* that's how it works. Not entirely sure.
return field_30 > b.field_30;
}
};
class LevelStorageSource
{
public:
virtual ~LevelStorageSource();
virtual std::string getName() = 0;
virtual LevelStorage* selectLevel(const std::string&, bool) = 0;
virtual void getLevelList(std::vector<LevelSummary>&);
virtual void clearAll() = 0;
virtual int getDataTagFor(const std::string&) = 0;
virtual bool isNewLevelIdAcceptable(const std::string&) = 0;
virtual void deleteLevel(const std::string&) = 0;
virtual void renameLevel(const std::string&, const std::string&) = 0;
virtual bool isConvertible(const std::string&) = 0;
virtual bool requiresConversion(const std::string&) = 0;
virtual int convertLevel(const std::string&, ProgressListener*) = 0;
};