mirror of
https://github.com/celisej567/mcpe.git
synced 2026-09-04 19:36:43 +03:00
* Mac OS X 10.6 & More C++03 Support * Fix SDL2 options.txt loading for C++03 --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
74 lines
2.1 KiB
C++
74 lines
2.1 KiB
C++
/********************************************************************
|
|
Minecraft: Pocket Edition - Decompilation Project
|
|
Copyright (C) 2023 iProgramInCpp
|
|
|
|
The following code is licensed under the BSD 1 clause license.
|
|
SPDX-License-Identifier: BSD-1-Clause
|
|
********************************************************************/
|
|
|
|
#pragma once
|
|
|
|
// @NOTE: This class appears to reference a mythical "std::hashtable", but I couldn't find any traces of it.
|
|
// I doubt they used C++11 (since it came out in 2011), but this is weird...
|
|
// We'll use std::unordered_map instead.
|
|
|
|
#include <map>
|
|
#include "ChunkSource.hpp"
|
|
#include "common/Utils.hpp"
|
|
#include "world/level/levelgen/synth/PerlinNoise.hpp"
|
|
#include "world/level/levelgen/biome/BiomeSource.hpp"
|
|
#include "world/level/levelgen/feature/Feature.hpp"
|
|
#include "world/level/levelgen/feature/LargeCaveFeature.hpp"
|
|
|
|
class RandomLevelSource : public ChunkSource
|
|
{
|
|
public:
|
|
RandomLevelSource(Level*, TLong seed, int);
|
|
int tick() override;
|
|
bool shouldSave() override;
|
|
bool hasChunk(int x, int z) override;
|
|
LevelChunk* create(int x, int z) override;
|
|
LevelChunk* getChunk(int x, int z) override;
|
|
LevelChunk* getChunkDontCreate(int x, int z) override;
|
|
std::string gatherStats() override;
|
|
void postProcess(ChunkSource*, int, int) override;
|
|
|
|
float* getHeights(float*, int, int, int, int, int, int);
|
|
void prepareHeights(int x, int z, TileID*, void*, float*);
|
|
void buildSurfaces (int x, int z, TileID*, Biome**);
|
|
|
|
|
|
public:
|
|
bool field_4;
|
|
LargeCaveFeature m_largeCaveFeature;
|
|
int field_9D8[1024];
|
|
std::map<int, LevelChunk*> m_chunks;
|
|
float field_19F0;
|
|
Random m_random;
|
|
PerlinNoise m_perlinNoise1;
|
|
PerlinNoise m_perlinNoise2;
|
|
PerlinNoise m_perlinNoise3;
|
|
PerlinNoise m_perlinNoise4;
|
|
PerlinNoise m_perlinNoise5;
|
|
PerlinNoise m_perlinNoise6;
|
|
PerlinNoise m_perlinNoise7;
|
|
PerlinNoise m_perlinNoise8;
|
|
Level* m_pLevel;
|
|
float* field_7280;
|
|
float field_7284[256];
|
|
float field_7684[256];
|
|
float field_7A84[256];
|
|
// @TODO
|
|
float* field_7E84;
|
|
float* field_7E88;
|
|
float* field_7E8C;
|
|
float* field_7E90;
|
|
float* field_7E94;
|
|
// @TODO
|
|
|
|
|
|
static const float SNOW_CUTOFF;
|
|
static const float SNOW_SCALE;
|
|
};
|
|
|