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* WIP C++03 + Xbox 360 Support * math.h & _USE_MATH_DEFINES on Level.hpp Updated Xenon vcxproj file for new file structure. * * Fix bad GUI scale setup. * * Gui: Use ratios instead of hardcoded sub-1 floating point values, to make the mechanism more clear. * Add Direct Connect Button and Screen (#30) * Add Direct Connect Button and Screen * Remove accidental extra build directories for wasm * Add DirectConnectScreen.cpp to the CMake * Use Hungarian coding style notation * * Fix errors caused by #30 * * Improve the Chat Screen * * Improve the DirectConnectScreen, among other things. * * Update the game title once again. * * Add build-wasm.bat. * * Add info about compiling for wasm * * Fix send to specific GUID actually broadcasting to everyone * * Add command manager. * * Add writeable configuration. * * Allow dynamic screen size change on windows * * Allow the same thing on the emscripten version. * WIP C++03 + Xbox 360 Support * Fixed a possible merging issue that broke RakNet? * Additional Xbox 360 compatability fixes --------- Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com> Co-authored-by: iProgramInCpp <iprogramincpp@gmail.com> Co-authored-by: ts <124226059+uniformization@users.noreply.github.com>
187 lines
3.5 KiB
C++
187 lines
3.5 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#include "Material.hpp"
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Material::Material() :
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m_bFlammable(false)
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{
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}
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Material::Material(bool bFlammable) :
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m_bFlammable(bFlammable)
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{
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}
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Material::~Material()
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{
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}
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Material
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* Material::air,
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* Material::dirt,
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* Material::wood,
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* Material::stone,
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* Material::metal,
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* Material::water,
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* Material::lava,
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* Material::leaves,
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* Material::plant,
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* Material::sponge,
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* Material::cloth,
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* Material::fire,
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* Material::sand,
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* Material::decoration,
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* Material::glass,
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* Material::explosive,
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* Material::coral,
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* Material::ice,
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* Material::topSnow,
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* Material::snow,
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* Material::cactus,
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* Material::clay,
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* Material::vegetable,
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* Material::portal,
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* Material::cake;
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void Material::initMaterials()
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{
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air = new GasMaterial();
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dirt = new Material();
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wood = new Material(true);
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stone = new Material();
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metal = new Material();
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water = new LiquidMaterial();
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lava = new LiquidMaterial();
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leaves = new Material(true);
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plant = new DecorationMaterial();
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sponge = new Material();
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cloth = new Material(true);
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fire = new GasMaterial();
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sand = new Material();
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decoration = new DecorationMaterial();
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glass = new Material();
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explosive = new Material(true);
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coral = new Material();
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ice = new Material();
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topSnow = new DecorationMaterial();
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snow = new Material();
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cactus = new Material();
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clay = new Material();
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vegetable = new Material();
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portal = new Material();
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cake = new Material();
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}
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void Material::teardownMaterials()
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{
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if (air) delete air;
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if (dirt) delete dirt;
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if (wood) delete wood;
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if (stone) delete stone;
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if (metal) delete metal;
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if (water) delete water;
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if (lava) delete lava;
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if (leaves) delete leaves;
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if (plant) delete plant;
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if (sponge) delete sponge;
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if (cloth) delete cloth;
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if (fire) delete fire;
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if (sand) delete sand;
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if (decoration) delete decoration;
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if (glass) delete glass;
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if (explosive) delete explosive;
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if (coral) delete coral;
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if (ice) delete ice;
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if (topSnow) delete topSnow;
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if (snow) delete snow;
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if (cactus) delete cactus;
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if (clay) delete clay;
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if (vegetable) delete vegetable;
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if (portal) delete portal;
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if (cake) delete cake;
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}
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bool Material::isLiquid() const
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{
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return false;
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}
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bool Material::letsWaterThrough() const
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{
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if (isLiquid())
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return false;
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return !isSolid();
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}
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bool Material::isSolid() const
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{
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return true;
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}
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bool Material::isFlammable() const
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{
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return m_bFlammable;
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}
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bool Material::blocksLight() const
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{
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return true;
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}
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bool Material::blocksMotion() const
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{
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return true;
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}
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bool GasMaterial::isSolid() const
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{
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return false;
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}
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bool GasMaterial::blocksLight() const
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{
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return false;
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}
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bool GasMaterial::blocksMotion() const
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{
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return false;
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}
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bool DecorationMaterial::isSolid() const
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{
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return false;
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}
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bool DecorationMaterial::blocksLight() const
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{
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return false;
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}
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bool DecorationMaterial::blocksMotion() const
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{
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return false;
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}
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bool LiquidMaterial::isLiquid() const
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{
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return true;
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}
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bool LiquidMaterial::isSolid() const
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{
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return false;
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}
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bool LiquidMaterial::blocksMotion() const
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{
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return false;
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}
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