Files
mcpe/source/world/level/Dimension.hpp
2023-08-18 22:33:05 +03:00

48 lines
1.1 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include "world/phys/Vec3.hpp"
#include "world/level/levelgen/biome/BiomeSource.hpp"
#include "world/level/levelgen/chunk/ChunkSource.hpp"
#include "Level.hpp"
class Level; // if included from Level.hpp
class Dimension
{
public:
Dimension();
virtual ~Dimension();
static Dimension* getNew(int type);
virtual Vec3 getFogColor(float, float);
virtual void init();
virtual bool mayRespawn();
virtual bool isValidSpawn(int x, int z);
float* getSunriseColor(float, float);
float getTimeOfDay(TLong, float);
void init(Level* pLevel);
void updateLightRamp();
ChunkSource* createRandomLevelSource();
public:
Level* m_pLevel;
BiomeSource* m_pBiomeSource;
bool field_C;
bool field_D;
bool field_E;
float field_10[16];
int field_50;
float m_sunriseColor[4];
};