Files
mcpe/source/world/item/TileItem.cpp

72 lines
1.7 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "TileItem.hpp"
#include "world/level/Level.hpp"
#include "world/tile/Tile.hpp"
TileItem::TileItem(int id) : Item(id)
{
id += 256;
m_tile = id;
m_icon = Tile::tiles[id]->getTexture(DIR_ZNEG);
}
std::string TileItem::getDescriptionId()
{
return Tile::tiles[m_tile]->getDescriptionId();
}
std::string TileItem::getDescriptionId(ItemInstance* instance)
{
return Tile::tiles[m_tile]->getDescriptionId();
}
bool TileItem::useOn(ItemInstance* instance, Player* player, Level* level, int x, int y, int z, int dir)
{
if (level->getTile(x, y, z) == Tile::topSnow->m_ID)
{
dir = DIR_YNEG;
}
else switch (dir)
{
case DIR_YNEG: y--; break;
case DIR_YPOS: y++; break;
case DIR_ZNEG: z--; break;
case DIR_ZPOS: z++; break;
case DIR_XNEG: x--; break;
case DIR_XPOS: x++; break;
}
if (!instance->m_amount)
return false;
if (!level->mayPlace(m_tile, x, y, z, false))
return false;
Tile* pTile = Tile::tiles[m_tile];
if (!level->setTileAndData(x, y, z, m_tile, getLevelDataForAuxValue(instance->getAuxValue())))
return true;
Tile::tiles[m_tile]->setPlacedOnFace(level, x, y, z, dir);
Tile::tiles[m_tile]->setPlacedBy(level, x, y, z, player);
level->playSound(
float(x) + 0.5f,
float(y) + 0.5f,
float(z) + 0.5f,
"step." + pTile->m_pSound->m_name,
(pTile->m_pSound->field_18 + 1.0f) * 0.5f,
pTile->m_pSound->field_1C * 0.8f
);
instance->m_amount--;
return true;
}