Files
mcpe/source/world/item/ItemInstance.cpp
iProgramInCpp 350100ac48 Merge devel into master (#78)
* * Turn survival back on for now.

* * Add TP command.

* * Fix fall damage reset.

* * Mob hitting works.

I've disabled entity shading though. Will get back to it at some point, promise!

* * Knockback

* * Mobs now rotate when they die.

* * Fire fix
2023-09-17 12:47:09 +03:00

221 lines
4.0 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include <sstream>
#include "ItemInstance.hpp"
#include "world/tile/Tile.hpp"
void ItemInstance::init(int itemID, int amount, int auxValue)
{
m_itemID = itemID;
m_amount = amount;
m_auxValue = auxValue;
//@BUG? Not using the auxValue. This is problematic in the case of wool and dyes.
}
ItemInstance::ItemInstance()
{
init(0, 0, 0);
}
ItemInstance::ItemInstance(Item* pItem)
{
init(pItem->m_itemID, 1, 0);
}
ItemInstance::ItemInstance(Item* pItem, int amount)
{
init(pItem->m_itemID, amount, 0);
}
ItemInstance::ItemInstance(Item* pItem, int amount, int auxValue)
{
init(pItem->m_itemID, amount, auxValue);
}
ItemInstance::ItemInstance(Tile* pTile)
{
init(pTile->m_ID, 1, 0);
}
ItemInstance::ItemInstance(Tile* pTile, int amount)
{
init(pTile->m_ID, amount, 0);
}
ItemInstance::ItemInstance(Tile* pTile, int amount, int auxValue)
{
init(pTile->m_ID, amount, auxValue);
}
ItemInstance::ItemInstance(int itemID, int amount, int auxValue)
{
init(itemID, amount, auxValue);
}
int ItemInstance::getAuxValue()
{
return m_auxValue;
}
int ItemInstance::getDamageValue()
{
return m_auxValue;
}
Item* ItemInstance::getItem()
{
return Item::items[m_itemID];
}
ItemInstance* ItemInstance::copy()
{
return new ItemInstance(m_itemID, m_amount, m_auxValue);
}
bool ItemInstance::canDestroySpecial(Tile* tile)
{
return getItem()->canDestroySpecial(tile);
}
std::string ItemInstance::getDescriptionId()
{
return getItem()->getDescriptionId(this);
}
float ItemInstance::getDestroySpeed(Tile* tile)
{
return getItem()->getDestroySpeed(this, tile);
}
int ItemInstance::getIcon()
{
return getItem()->getIcon(this);
}
int ItemInstance::getMaxDamage()
{
return getItem()->getMaxDamage();
}
int ItemInstance::getMaxStackSize()
{
return getItem()->getMaxStackSize();
}
void ItemInstance::hurt(int by)
{
if (!isDamageableItem())
return;
m_auxValue += by;
if (m_auxValue > getMaxDamage())
{
m_amount--;
if (m_amount < 0)
m_amount = 0;
m_auxValue = 0;
}
}
void ItemInstance::hurtEnemy(Mob* mob)
{
getItem()->hurtEnemy(this, mob);
}
void ItemInstance::interactEnemy(Mob* mob)
{
getItem()->interactEnemy(this, mob);
}
bool ItemInstance::isDamageableItem()
{
return getItem()->getMaxDamage() > 0;
}
bool ItemInstance::isDamaged()
{
return m_auxValue > 0;
}
bool ItemInstance::isStackable()
{
if (getMaxStackSize() <= 1)
return false;
if (isDamageableItem())
return !isDamaged();
return true;
}
bool ItemInstance::isStackedByData()
{
return getItem()->isStackedByData();
}
bool ItemInstance::matches(ItemInstance* other) const
{
return m_auxValue == other->m_auxValue && m_amount == other->m_amount && m_itemID == other->m_itemID;
}
bool ItemInstance::matches(ItemInstance* a1, ItemInstance* a2)
{
if (a1 == a2 && a1 == nullptr)
return true;
if (a1 == nullptr || a2 == nullptr)
return false;
return a1->matches(a2);
}
int ItemInstance::getAttackDamage(Entity *pEnt)
{
return getItem()->getAttackDamage(pEnt);
}
void ItemInstance::mineBlock(int x, int y, int z, int d)
{
return getItem()->mineBlock(this, x, y, z, d);
}
ItemInstance ItemInstance::remove(int amt)
{
m_amount -= amt;
return ItemInstance(m_itemID, amt, m_auxValue);
}
void ItemInstance::setDescriptionId(const std::string& str)
{
}
void ItemInstance::snap(Player*)
{
}
std::string ItemInstance::toString()
{
std::stringstream ss;
ss << m_amount << "x" << getItem()->getDescriptionId() << "@" << m_auxValue;
return ss.str();
}
ItemInstance* ItemInstance::use(Level* level, Player* player)
{
return getItem()->use(this, level, player);
}
bool ItemInstance::useOn(Player* player, Level* level, int x, int y, int z, int dir)
{
return getItem()->useOn(this, player, level, x, y, z, dir);
}