mirror of
https://github.com/celisej567/mcpe.git
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* * Turn survival back on for now. * * Add TP command. * * Fix fall damage reset. * * Mob hitting works. I've disabled entity shading though. Will get back to it at some point, promise! * * Knockback * * Mobs now rotate when they die. * * Fire fix
221 lines
4.0 KiB
C++
221 lines
4.0 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#include <sstream>
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#include "ItemInstance.hpp"
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#include "world/tile/Tile.hpp"
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void ItemInstance::init(int itemID, int amount, int auxValue)
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{
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m_itemID = itemID;
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m_amount = amount;
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m_auxValue = auxValue;
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//@BUG? Not using the auxValue. This is problematic in the case of wool and dyes.
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}
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ItemInstance::ItemInstance()
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{
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init(0, 0, 0);
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}
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ItemInstance::ItemInstance(Item* pItem)
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{
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init(pItem->m_itemID, 1, 0);
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}
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ItemInstance::ItemInstance(Item* pItem, int amount)
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{
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init(pItem->m_itemID, amount, 0);
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}
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ItemInstance::ItemInstance(Item* pItem, int amount, int auxValue)
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{
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init(pItem->m_itemID, amount, auxValue);
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}
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ItemInstance::ItemInstance(Tile* pTile)
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{
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init(pTile->m_ID, 1, 0);
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}
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ItemInstance::ItemInstance(Tile* pTile, int amount)
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{
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init(pTile->m_ID, amount, 0);
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}
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ItemInstance::ItemInstance(Tile* pTile, int amount, int auxValue)
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{
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init(pTile->m_ID, amount, auxValue);
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}
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ItemInstance::ItemInstance(int itemID, int amount, int auxValue)
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{
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init(itemID, amount, auxValue);
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}
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int ItemInstance::getAuxValue()
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{
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return m_auxValue;
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}
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int ItemInstance::getDamageValue()
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{
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return m_auxValue;
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}
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Item* ItemInstance::getItem()
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{
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return Item::items[m_itemID];
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}
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ItemInstance* ItemInstance::copy()
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{
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return new ItemInstance(m_itemID, m_amount, m_auxValue);
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}
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bool ItemInstance::canDestroySpecial(Tile* tile)
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{
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return getItem()->canDestroySpecial(tile);
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}
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std::string ItemInstance::getDescriptionId()
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{
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return getItem()->getDescriptionId(this);
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}
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float ItemInstance::getDestroySpeed(Tile* tile)
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{
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return getItem()->getDestroySpeed(this, tile);
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}
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int ItemInstance::getIcon()
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{
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return getItem()->getIcon(this);
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}
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int ItemInstance::getMaxDamage()
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{
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return getItem()->getMaxDamage();
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}
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int ItemInstance::getMaxStackSize()
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{
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return getItem()->getMaxStackSize();
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}
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void ItemInstance::hurt(int by)
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{
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if (!isDamageableItem())
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return;
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m_auxValue += by;
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if (m_auxValue > getMaxDamage())
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{
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m_amount--;
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if (m_amount < 0)
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m_amount = 0;
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m_auxValue = 0;
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}
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}
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void ItemInstance::hurtEnemy(Mob* mob)
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{
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getItem()->hurtEnemy(this, mob);
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}
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void ItemInstance::interactEnemy(Mob* mob)
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{
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getItem()->interactEnemy(this, mob);
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}
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bool ItemInstance::isDamageableItem()
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{
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return getItem()->getMaxDamage() > 0;
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}
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bool ItemInstance::isDamaged()
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{
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return m_auxValue > 0;
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}
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bool ItemInstance::isStackable()
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{
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if (getMaxStackSize() <= 1)
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return false;
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if (isDamageableItem())
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return !isDamaged();
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return true;
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}
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bool ItemInstance::isStackedByData()
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{
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return getItem()->isStackedByData();
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}
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bool ItemInstance::matches(ItemInstance* other) const
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{
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return m_auxValue == other->m_auxValue && m_amount == other->m_amount && m_itemID == other->m_itemID;
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}
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bool ItemInstance::matches(ItemInstance* a1, ItemInstance* a2)
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{
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if (a1 == a2 && a1 == nullptr)
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return true;
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if (a1 == nullptr || a2 == nullptr)
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return false;
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return a1->matches(a2);
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}
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int ItemInstance::getAttackDamage(Entity *pEnt)
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{
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return getItem()->getAttackDamage(pEnt);
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}
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void ItemInstance::mineBlock(int x, int y, int z, int d)
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{
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return getItem()->mineBlock(this, x, y, z, d);
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}
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ItemInstance ItemInstance::remove(int amt)
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{
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m_amount -= amt;
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return ItemInstance(m_itemID, amt, m_auxValue);
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}
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void ItemInstance::setDescriptionId(const std::string& str)
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{
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}
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void ItemInstance::snap(Player*)
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{
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}
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std::string ItemInstance::toString()
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{
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std::stringstream ss;
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ss << m_amount << "x" << getItem()->getDescriptionId() << "@" << m_auxValue;
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return ss.str();
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}
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ItemInstance* ItemInstance::use(Level* level, Player* player)
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{
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return getItem()->use(this, level, player);
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}
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bool ItemInstance::useOn(Player* player, Level* level, int x, int y, int z, int dir)
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{
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return getItem()->useOn(this, player, level, x, y, z, dir);
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}
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