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134 lines
3.3 KiB
C++
134 lines
3.3 KiB
C++
/********************************************************************
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Minecraft: Pocket Edition - Decompilation Project
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Copyright (C) 2023 iProgramInCpp
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The following code is licensed under the BSD 1 clause license.
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SPDX-License-Identifier: BSD-1-Clause
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********************************************************************/
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#pragma once
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#include "Entity.hpp"
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#define C_MAX_MOB_HEALTH (20)
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class Mob : public Entity
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{
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public:
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Mob(Level* pLevel);
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virtual ~Mob();
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//overrides
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virtual void reset() override;
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virtual void lerpTo(float x, float y, float z, float yaw, float pitch, int i) override;
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virtual void tick() override;
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virtual void baseTick() override;
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virtual float getHeadHeight() override;
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virtual bool isPickable() override;
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virtual bool isPushable() override;
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virtual bool isShootable() override;
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virtual bool isAlive() override;
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virtual bool hurt(Entity*, int) override;
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virtual void animateHurt() override;
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virtual void setSize(float rad, float height) override;
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virtual void outOfWorld() override;
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virtual void causeFallDamage(float level) override;
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//virtuals
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virtual void knockback(Entity* pEnt, int a, float x, float z);
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virtual void die(Entity* pCulprit);
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virtual bool canSee(Entity* pEnt);
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virtual bool onLadder();
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virtual void spawnAnim();
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virtual bool isWaterMob();
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virtual void playAmbientSound();
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virtual int getAmbientSoundInterval();
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virtual void superTick();
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virtual void heal(int health);
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virtual HitResult pick(float, float);
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virtual void travel(float, float);
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virtual void updateWalkAnim();
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virtual void aiStep();
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//AddAdditonalSaveData TODO
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//ReadAdditionalSaveData TODO
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virtual void lookAt(Entity* pEnt, float, float);
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virtual bool isLookingAtAnEntity();
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virtual Entity* getLookingAt();
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virtual void beforeRemove();
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virtual bool canSpawn();
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virtual float getAttackAnim(float f);
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virtual Vec3 getPos(float f);
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virtual Vec3 getLookAngle(float f);
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virtual Vec3 getViewVector(float f);
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virtual int getMaxSpawnClusterSize();
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virtual void actuallyHurt(int damage);
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virtual bool removeWhenFarAway();
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virtual int getDeathLoot();
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virtual void dropDeathLoot();
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virtual bool isImmobile();
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virtual void jumpFromGround();
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virtual void updateAi();
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virtual int getMaxHeadXRot();
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virtual float getSoundVolume();
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virtual std::string getAmbientSound();
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virtual std::string getHurtSound();
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virtual std::string getDeathSound();
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virtual void defineSynchedData();
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float rotlerp(float, float, float);
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public:
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int field_DC;
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float field_E0;
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float field_E4;
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float field_E8;
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float field_EC;
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char field_F0;
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float field_F4;
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float field_F8;
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int m_health;
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int field_100;
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int field_104;
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int field_108;
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float field_10C;
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int field_110;
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int field_114;
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float field_118;
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float field_11C;
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int field_120;
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int field_124;
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float field_128;
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float field_12C;
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float field_130;
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Random m_random;
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int field_AFC;
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float field_B00;
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float field_B04;
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float field_B08;
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char field_B0C;
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float field_B10;
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float field_B14;
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std::string m_class;
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std::string m_name;
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int field_B48;
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float field_B4C;
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float field_B50;
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float field_B54;
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float field_B58;
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float field_B5C;
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float field_B60;
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int field_B64;
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char field_B68;
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char field_B69;
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int field_B6C;
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float field_B70;
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float field_B74;
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float field_B78;
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float field_B7C;
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float field_B80;
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int field_B84;
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Entity* m_pEntLookedAt;
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float v020_field_104;
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};
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