mirror of
https://github.com/celisej567/mcpe.git
synced 2025-12-31 17:49:17 +03:00
* * Add BuildActionIntention crap * * Set Client and World projects to use MP compilation * asd * * Use the new BuildActionIntention to break and place blocks. * * Reverse engineer the IArea system. * * Copy break logic from survival into creative conditionally * * Reverse IBuildInput and MouseHandler * Replace the new relative paths in the client project with $(MC_ROOT) again * * Reverse Multitouch, MouseDevice * * Reverse a bunch of auxiliary classes for input. * * Use CustomInputHolder instead of holding inputs manually. * * Reverse a whole BUNCH of things! * * Add feedback textures to the gitignore. * * D-pad now renders! Also loads of other work. * * More Stuff * * Finish touch control bug fixing. * * Finalize work. * * One last thing.. * * Add a "cramped" mode to the options screen and start menu. * * Oh, forgot to do something
244 lines
5.8 KiB
C++
244 lines
5.8 KiB
C++
/********************************************************************
|
|
Minecraft: Pocket Edition - Decompilation Project
|
|
Copyright (C) 2023 iProgramInCpp
|
|
|
|
The following code is licensed under the BSD 1 clause license.
|
|
SPDX-License-Identifier: BSD-1-Clause
|
|
********************************************************************/
|
|
|
|
#include "LocalPlayer.hpp"
|
|
#include "client/app/Minecraft.hpp"
|
|
|
|
int dword_250ADC, dword_250AE0;
|
|
|
|
LocalPlayer::LocalPlayer(Minecraft* pMinecraft, Level* pLevel, User* pUser, int i) : Player(pLevel)
|
|
{
|
|
field_BEC = 0;
|
|
field_BF0 = 0.0f;
|
|
field_BF8 = 0.0f;
|
|
field_BFC = 0.0f;
|
|
field_C00 = 0.0f;
|
|
field_C04 = 0.0f;
|
|
field_C08 = 0.0f;
|
|
field_C0C = 0.0f;
|
|
field_C10 = 0.0f;
|
|
field_C14 = 0.0f;
|
|
field_C18 = 0.0f;
|
|
field_C1C = 0.0f;
|
|
m_nAutoJumpFrames = 0;
|
|
// multiplayer related
|
|
field_C24 = 0.0f;
|
|
field_C28 = 0.0f;
|
|
field_C2C = 0.0f;
|
|
field_C30 = 0.0f;
|
|
field_C34 = 0.0f;
|
|
// multiplayer related -- end
|
|
field_C38 = 0;
|
|
m_pMoveInput = nullptr;
|
|
|
|
m_pMinecraft = pMinecraft;
|
|
m_name = pUser->field_0;
|
|
|
|
field_BC4 = i;
|
|
field_C38 = m_pInventory->getSelectedItemId();
|
|
}
|
|
|
|
LocalPlayer::~LocalPlayer()
|
|
{
|
|
}
|
|
|
|
void LocalPlayer::aiStep()
|
|
{
|
|
m_pMoveInput->tick(this);
|
|
if (m_pMoveInput->m_bSneakButton && field_A4 < 0.2f)
|
|
field_A4 = 0.2f;
|
|
|
|
Mob::aiStep();
|
|
Player::aiStep();
|
|
}
|
|
|
|
void LocalPlayer::animateRespawn()
|
|
{
|
|
|
|
}
|
|
|
|
void LocalPlayer::calculateFlight(float x, float y, float z)
|
|
{
|
|
float f1 = m_pMinecraft->getOptions()->field_244;
|
|
float x1 = f1 * x;
|
|
float z1 = f1 * z;
|
|
|
|
float y1 = 0.0f;
|
|
if (Keyboard::isKeyDown(m_pMinecraft->getOptions()->getKey(KM_FLY_UP)))
|
|
y1 = f1 * 0.2f;
|
|
if (Keyboard::isKeyDown(m_pMinecraft->getOptions()->getKey(KM_FLY_DOWN)))
|
|
y1 = f1 * -0.2f;
|
|
|
|
field_BFC += x1;
|
|
float f2 = m_pMinecraft->getOptions()->field_8 * 0.35f;
|
|
float f3 = f2 * (field_BFC - field_C00);
|
|
float f4 = field_C04 + 0.5f * (f3 - field_C04);
|
|
field_C04 = f4;
|
|
if ((f3 <= 0.0f || f3 <= f4) && (f3 >= 0.0f || f3 >= f4))
|
|
f4 = f3;
|
|
field_C00 += f4;
|
|
field_BF0 = f4 * 10.0f;
|
|
|
|
field_C08 += y1;
|
|
float f5 = f2 * (field_C08 - field_C0C);
|
|
float f6 = field_C10 + 0.5f * (f5 - field_C10);
|
|
field_C10 = f6;
|
|
if ((f5 <= 0.0f || f5 <= f6) && (f5 >= 0.0f || f5 >= f6))
|
|
f6 = f5;
|
|
field_C0C += f6;
|
|
field_BF4 = f6 * 10.0f;
|
|
|
|
field_C14 += z1;
|
|
float f7 = f2 * (field_C14 - field_C18);
|
|
float f8 = field_C1C + 0.5f * (f7 - field_C1C);
|
|
field_C1C = f8;
|
|
if ((f7 <= 0.0f || f7 <= f8) && (f7 >= 0.0f || f7 >= f8))
|
|
f8 = f7;
|
|
field_C18 += f8;
|
|
field_BF8 = f8 * 10.0f;
|
|
}
|
|
|
|
void LocalPlayer::closeContainer()
|
|
{
|
|
Player::closeContainer();
|
|
m_pMinecraft->setScreen(nullptr);
|
|
}
|
|
|
|
void LocalPlayer::respawn()
|
|
{
|
|
m_pMinecraft->respawnPlayer(this);
|
|
}
|
|
|
|
bool LocalPlayer::isSneaking()
|
|
{
|
|
return m_pMoveInput->m_bSneakButton;
|
|
}
|
|
|
|
int LocalPlayer::move(float x, float y, float z)
|
|
{
|
|
int result = 0;
|
|
|
|
LocalPlayer* pLP = m_pMinecraft->m_pLocalPlayer;
|
|
if (Minecraft::DEADMAU5_CAMERA_CHEATS && pLP == this && m_pMinecraft->getOptions()->m_bFlyCheat)
|
|
{
|
|
//@HUH: Using m_pMinecraft->m_pLocalPlayer instead of this, even though they're the same
|
|
pLP->m_bNoCollision = true;
|
|
|
|
float field_94_old = field_94;
|
|
|
|
pLP->calculateFlight(x, y, z);
|
|
pLP->m_distanceFallen = 0.0f;
|
|
pLP->m_vel.y = 0.0f;
|
|
|
|
// This looks very funny.
|
|
result = pLP->Entity::move(field_BF0, field_BF4, field_BF8);
|
|
|
|
pLP->field_7C = true;
|
|
|
|
field_94 = field_94_old;
|
|
}
|
|
else
|
|
{
|
|
#ifndef ORIGINAL_CODE
|
|
// @BUG: In the original Minecraft, you can't stop flying! If you do, you'll just fall through to the bottom of the world. :(
|
|
pLP->m_bNoCollision = false;
|
|
#endif
|
|
|
|
// autojump stuff
|
|
if (m_nAutoJumpFrames > 0)
|
|
{
|
|
m_nAutoJumpFrames--;
|
|
m_pMoveInput->m_bJumpButton = true;
|
|
}
|
|
|
|
float posX = m_pos.x;
|
|
float posY = m_pos.y;
|
|
|
|
result = Entity::move(x, y, z);
|
|
|
|
//@BUG: backing up posZ too late
|
|
float posZ = m_pos.z;
|
|
|
|
if (m_nAutoJumpFrames <= 0)
|
|
{
|
|
if (Mth::floor(posX * 2) == Mth::floor(m_pos.x * 2) &&
|
|
Mth::floor(posY * 2) == Mth::floor(m_pos.y * 2) &&
|
|
Mth::floor(posZ * 2) == Mth::floor(m_pos.z * 2))
|
|
return result;
|
|
|
|
float dist = Mth::sqrt(x * x + z * z);
|
|
int x1 = Mth::floor(x / dist + m_pos.x);
|
|
int z1 = Mth::floor(z / dist + m_pos.z);
|
|
|
|
TileID tileOnTop = m_pLevel->getTile(x1, int(m_pos.y - 1.0f), z1);
|
|
|
|
// not standing on top of a tile?
|
|
if (!m_pLevel->isSolidTile(x1, int(m_pos.y - 1.0f), z1))
|
|
return 0;
|
|
|
|
// aren't inside of a tile right now
|
|
if (m_pLevel->isSolidTile(x1, int(m_pos.y), z1))
|
|
return 0;
|
|
|
|
// don't have anything on top of us
|
|
if (m_pLevel->isSolidTile(x1, int(m_pos.y + 1.0f), z1))
|
|
return 1;
|
|
|
|
// are we trying to walk into stairs or a slab?
|
|
if (tileOnTop != Tile::stairs_stone->m_ID && tileOnTop != Tile::stairs_wood->m_ID && tileOnTop != Tile::stoneSlabHalf->m_ID && m_pMinecraft->getOptions()->m_bAutoJump)
|
|
// Nope, we're walking towards a full block. Trigger an auto jump.
|
|
m_nAutoJumpFrames = 1;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void LocalPlayer::tick()
|
|
{
|
|
Player::tick();
|
|
|
|
if (m_pMinecraft->isOnline())
|
|
{
|
|
if (fabsf(m_pos.x - field_C24) > 0.1f ||
|
|
fabsf(m_pos.y - field_C28) > 0.01f ||
|
|
fabsf(m_pos.z - field_C2C) > 0.1f ||
|
|
fabsf(field_C30 - m_pitch) > 1.0f ||
|
|
fabsf(field_C34 - m_yaw) > 1.0f)
|
|
{
|
|
m_pMinecraft->m_pRakNetInstance->send(new MovePlayerPacket(m_EntityID, m_pos.x, m_pos.y - field_84, m_pos.z, m_pitch, m_yaw));
|
|
field_C24 = m_pos.x;
|
|
field_C28 = m_pos.y;
|
|
field_C2C = m_pos.z;
|
|
field_C30 = m_pitch;
|
|
field_C34 = m_yaw;
|
|
}
|
|
|
|
if (field_C38 != m_pInventory->getSelectedItemId())
|
|
{
|
|
field_C38 = m_pInventory->getSelectedItemId();
|
|
m_pMinecraft->m_pRakNetInstance->send(new PlayerEquipmentPacket(m_EntityID, field_C38));
|
|
}
|
|
}
|
|
}
|
|
|
|
void LocalPlayer::updateAi()
|
|
{
|
|
Player::updateAi();
|
|
|
|
field_B00 = m_pMoveInput->m_horzInput;
|
|
field_B04 = m_pMoveInput->m_vertInput;
|
|
|
|
field_B0C = m_pMoveInput->m_bJumpButton || m_nAutoJumpFrames > 0;
|
|
}
|
|
|
|
bool LocalPlayer::isLocalPlayer()
|
|
{
|
|
return true;
|
|
}
|