Files
mcpe/source/world/entity/LocalPlayer.cpp
iProgramInCpp 60b21356a1 Integrate touch related development. (#90)
* * Add BuildActionIntention crap

* * Set Client and World projects to use MP compilation

* asd

* * Use the new BuildActionIntention to break and place blocks.

* * Reverse engineer the IArea system.

* * Copy break logic from survival into creative conditionally

* * Reverse IBuildInput and MouseHandler
* Replace the new relative paths in the client project with $(MC_ROOT) again

* * Reverse Multitouch, MouseDevice

* * Reverse a bunch of auxiliary classes for input.

* * Use CustomInputHolder instead of holding inputs manually.

* * Reverse a whole BUNCH of things!

* * Add feedback textures to the gitignore.

* * D-pad now renders! Also loads of other work.

* * More Stuff

* * Finish touch control bug fixing.

* * Finalize work.

* * One last thing..

* * Add a "cramped" mode to the options screen and start menu.

* * Oh, forgot to do something
2023-11-02 00:49:11 +02:00

244 lines
5.8 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#include "LocalPlayer.hpp"
#include "client/app/Minecraft.hpp"
int dword_250ADC, dword_250AE0;
LocalPlayer::LocalPlayer(Minecraft* pMinecraft, Level* pLevel, User* pUser, int i) : Player(pLevel)
{
field_BEC = 0;
field_BF0 = 0.0f;
field_BF8 = 0.0f;
field_BFC = 0.0f;
field_C00 = 0.0f;
field_C04 = 0.0f;
field_C08 = 0.0f;
field_C0C = 0.0f;
field_C10 = 0.0f;
field_C14 = 0.0f;
field_C18 = 0.0f;
field_C1C = 0.0f;
m_nAutoJumpFrames = 0;
// multiplayer related
field_C24 = 0.0f;
field_C28 = 0.0f;
field_C2C = 0.0f;
field_C30 = 0.0f;
field_C34 = 0.0f;
// multiplayer related -- end
field_C38 = 0;
m_pMoveInput = nullptr;
m_pMinecraft = pMinecraft;
m_name = pUser->field_0;
field_BC4 = i;
field_C38 = m_pInventory->getSelectedItemId();
}
LocalPlayer::~LocalPlayer()
{
}
void LocalPlayer::aiStep()
{
m_pMoveInput->tick(this);
if (m_pMoveInput->m_bSneakButton && field_A4 < 0.2f)
field_A4 = 0.2f;
Mob::aiStep();
Player::aiStep();
}
void LocalPlayer::animateRespawn()
{
}
void LocalPlayer::calculateFlight(float x, float y, float z)
{
float f1 = m_pMinecraft->getOptions()->field_244;
float x1 = f1 * x;
float z1 = f1 * z;
float y1 = 0.0f;
if (Keyboard::isKeyDown(m_pMinecraft->getOptions()->getKey(KM_FLY_UP)))
y1 = f1 * 0.2f;
if (Keyboard::isKeyDown(m_pMinecraft->getOptions()->getKey(KM_FLY_DOWN)))
y1 = f1 * -0.2f;
field_BFC += x1;
float f2 = m_pMinecraft->getOptions()->field_8 * 0.35f;
float f3 = f2 * (field_BFC - field_C00);
float f4 = field_C04 + 0.5f * (f3 - field_C04);
field_C04 = f4;
if ((f3 <= 0.0f || f3 <= f4) && (f3 >= 0.0f || f3 >= f4))
f4 = f3;
field_C00 += f4;
field_BF0 = f4 * 10.0f;
field_C08 += y1;
float f5 = f2 * (field_C08 - field_C0C);
float f6 = field_C10 + 0.5f * (f5 - field_C10);
field_C10 = f6;
if ((f5 <= 0.0f || f5 <= f6) && (f5 >= 0.0f || f5 >= f6))
f6 = f5;
field_C0C += f6;
field_BF4 = f6 * 10.0f;
field_C14 += z1;
float f7 = f2 * (field_C14 - field_C18);
float f8 = field_C1C + 0.5f * (f7 - field_C1C);
field_C1C = f8;
if ((f7 <= 0.0f || f7 <= f8) && (f7 >= 0.0f || f7 >= f8))
f8 = f7;
field_C18 += f8;
field_BF8 = f8 * 10.0f;
}
void LocalPlayer::closeContainer()
{
Player::closeContainer();
m_pMinecraft->setScreen(nullptr);
}
void LocalPlayer::respawn()
{
m_pMinecraft->respawnPlayer(this);
}
bool LocalPlayer::isSneaking()
{
return m_pMoveInput->m_bSneakButton;
}
int LocalPlayer::move(float x, float y, float z)
{
int result = 0;
LocalPlayer* pLP = m_pMinecraft->m_pLocalPlayer;
if (Minecraft::DEADMAU5_CAMERA_CHEATS && pLP == this && m_pMinecraft->getOptions()->m_bFlyCheat)
{
//@HUH: Using m_pMinecraft->m_pLocalPlayer instead of this, even though they're the same
pLP->m_bNoCollision = true;
float field_94_old = field_94;
pLP->calculateFlight(x, y, z);
pLP->m_distanceFallen = 0.0f;
pLP->m_vel.y = 0.0f;
// This looks very funny.
result = pLP->Entity::move(field_BF0, field_BF4, field_BF8);
pLP->field_7C = true;
field_94 = field_94_old;
}
else
{
#ifndef ORIGINAL_CODE
// @BUG: In the original Minecraft, you can't stop flying! If you do, you'll just fall through to the bottom of the world. :(
pLP->m_bNoCollision = false;
#endif
// autojump stuff
if (m_nAutoJumpFrames > 0)
{
m_nAutoJumpFrames--;
m_pMoveInput->m_bJumpButton = true;
}
float posX = m_pos.x;
float posY = m_pos.y;
result = Entity::move(x, y, z);
//@BUG: backing up posZ too late
float posZ = m_pos.z;
if (m_nAutoJumpFrames <= 0)
{
if (Mth::floor(posX * 2) == Mth::floor(m_pos.x * 2) &&
Mth::floor(posY * 2) == Mth::floor(m_pos.y * 2) &&
Mth::floor(posZ * 2) == Mth::floor(m_pos.z * 2))
return result;
float dist = Mth::sqrt(x * x + z * z);
int x1 = Mth::floor(x / dist + m_pos.x);
int z1 = Mth::floor(z / dist + m_pos.z);
TileID tileOnTop = m_pLevel->getTile(x1, int(m_pos.y - 1.0f), z1);
// not standing on top of a tile?
if (!m_pLevel->isSolidTile(x1, int(m_pos.y - 1.0f), z1))
return 0;
// aren't inside of a tile right now
if (m_pLevel->isSolidTile(x1, int(m_pos.y), z1))
return 0;
// don't have anything on top of us
if (m_pLevel->isSolidTile(x1, int(m_pos.y + 1.0f), z1))
return 1;
// are we trying to walk into stairs or a slab?
if (tileOnTop != Tile::stairs_stone->m_ID && tileOnTop != Tile::stairs_wood->m_ID && tileOnTop != Tile::stoneSlabHalf->m_ID && m_pMinecraft->getOptions()->m_bAutoJump)
// Nope, we're walking towards a full block. Trigger an auto jump.
m_nAutoJumpFrames = 1;
}
}
return result;
}
void LocalPlayer::tick()
{
Player::tick();
if (m_pMinecraft->isOnline())
{
if (fabsf(m_pos.x - field_C24) > 0.1f ||
fabsf(m_pos.y - field_C28) > 0.01f ||
fabsf(m_pos.z - field_C2C) > 0.1f ||
fabsf(field_C30 - m_pitch) > 1.0f ||
fabsf(field_C34 - m_yaw) > 1.0f)
{
m_pMinecraft->m_pRakNetInstance->send(new MovePlayerPacket(m_EntityID, m_pos.x, m_pos.y - field_84, m_pos.z, m_pitch, m_yaw));
field_C24 = m_pos.x;
field_C28 = m_pos.y;
field_C2C = m_pos.z;
field_C30 = m_pitch;
field_C34 = m_yaw;
}
if (field_C38 != m_pInventory->getSelectedItemId())
{
field_C38 = m_pInventory->getSelectedItemId();
m_pMinecraft->m_pRakNetInstance->send(new PlayerEquipmentPacket(m_EntityID, field_C38));
}
}
}
void LocalPlayer::updateAi()
{
Player::updateAi();
field_B00 = m_pMoveInput->m_horzInput;
field_B04 = m_pMoveInput->m_vertInput;
field_B0C = m_pMoveInput->m_bJumpButton || m_nAutoJumpFrames > 0;
}
bool LocalPlayer::isLocalPlayer()
{
return true;
}