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mcpe/source/common/Utils.hpp

773 lines
15 KiB
C++

/********************************************************************
Minecraft: Pocket Edition - Decompilation Project
Copyright (C) 2023 iProgramInCpp
The following code is licensed under the BSD 1 clause license.
SPDX-License-Identifier: BSD-1-Clause
********************************************************************/
#pragma once
#include <time.h>
#include <stdio.h> // have to include this to avoid it being included again later from being a problem
#include <stdint.h>
#include <stdarg.h>
#include <assert.h>
#include <limits.h>
#ifndef _USE_MATH_DEFINES
#define _USE_MATH_DEFINES
#endif
#include <math.h>
#ifndef M_PI
#define M_PI (3.14159265358979)
#endif
#include <string>
#include <sstream>
#ifdef USE_OLD_CPP
#ifndef constexpr
#define constexpr const
#endif
#ifndef nullptr
#define nullptr NULL
#endif
#ifndef override
#define override
#endif
#endif
#ifdef _MSC_VER
#pragma warning (disable : 4068)
#endif
#if defined(_WIN32)
#ifndef _XBOX // assume we're on a normal Windows device
#define WIN32_LEAN_AND_MEAN
#include <WinSock2.h>
#include <Windows.h>
#include <WS2tcpip.h>
#include <direct.h>
#include <io.h>
#elif defined(_XBOX)
#include <xtl.h>
#include <winsockx.h>
#endif
// XPL means "Cross PLatform"
#define XPL_ACCESS _access
#define XPL_MKDIR(path, mode) _mkdir(path)
// Bare bones non conforming implementation, but good enough
struct dirent
{
int d_type;
char d_name[_MAX_PATH + 1];
};
struct DIR
{
HANDLE current;
WIN32_FIND_DATA findData;
bool returnedFirstFileData;
};
#define DT_UNKNOWN (0)
#define DT_DIR (4)
#define DT_REG (8)
DIR* opendir(const char* name);
dirent* readdir(DIR* dir);
void closedir(DIR* dir);
#include <sys/stat.h>
#ifndef S_ISDIR
#define S_ISDIR(mode) (((mode) & S_IFMT) == S_IFDIR)
#endif
// https://stackoverflow.com/questions/341817/is-there-a-replacement-for-unistd-h-for-windows-visual-c
/* Values for the second argument to access.
These may be OR'd together. */
#define R_OK 4 /* Test for read permission. */
#define W_OK 2 /* Test for write permission. */
//#define X_OK 1 /* execute permission - unsupported in windows*/
#define F_OK 0 /* Test for existence. */
#else
#include <unistd.h>
#include <dirent.h>
// XPL means "Cross PLatform"
#define XPL_ACCESS access
#define XPL_MKDIR(path, mode) mkdir(path, mode)
#endif
#include "../../compat/KeyCodes.hpp"
#include "Logger.hpp"
// options:
#include "../../GameMods.hpp"
// don't know where to declare these:
#ifndef MOD_USE_BIGGER_SCREEN_SIZE
#define C_DEFAULT_SCREEN_WIDTH (854)
#define C_DEFAULT_SCREEN_HEIGHT (480)
#else
#define C_DEFAULT_SCREEN_WIDTH (1280)
#define C_DEFAULT_SCREEN_HEIGHT (720)
#endif
#define C_MAX_TILES (256)
#define C_DEFAULT_PORT (19132)
#define C_MAX_CONNECTIONS (4) // pitiful
constexpr int C_MIN_X = -32000000, C_MAX_X = 32000000;
constexpr int C_MIN_Z = -32000000, C_MAX_Z = 32000000;
constexpr int C_MIN_Y = 0, C_MAX_Y = 128;
const char* GetTerrainName();
const char* GetItemsName();
const char* GetGUIBlocksName();
#ifdef ORIGINAL_CODE
#define C_TERRAIN_NAME "terrain.png"
#define C_ITEMS_NAME "gui/items.png"
#define C_BLOCKS_NAME "gui/gui_blocks.png"
#else
#define C_TERRAIN_NAME GetTerrainName()
#define C_ITEMS_NAME "gui/items.png"
#define C_BLOCKS_NAME "gui/gui_blocks.png"
#endif
#define C_MAX_CHUNKS_X (16)
#define C_MAX_CHUNKS_Z (16)
// 9 chunks around a player things will tick
#define C_TICK_DISTANCE_CHKS (9)
// note: bunch of these are unimplemented.
enum eTileID
{
TILE_AIR,
TILE_STONE,
TILE_GRASS,
TILE_DIRT,
TILE_STONEBRICK,
TILE_WOOD,
TILE_SAPLING,
TILE_BEDROCK,
TILE_WATER,
TILE_WATER_CALM,
TILE_LAVA,
TILE_LAVA_CALM,
TILE_SAND,
TILE_GRAVEL,
TILE_ORE_GOLD,
TILE_ORE_IRON,
TILE_ORE_COAL,
TILE_TREE_TRUNK,
TILE_LEAVES,
TILE_SPONGE,
TILE_GLASS,
TILE_ORE_LAPIS,
TILE_BLOCK_LAPIS,
TILE_DISPENSER,
TILE_SANDSTONE,
TILE_NOTE_BLOCK,
TILE_BED,
TILE_RAIL_POWERED,
TYPE_RAIL_ACTIVATOR,
TILE_PISTON_STICKY,
TILE_COBWEB,
TILE_TALLGRASS,
TILE_DEAD_BUSH,
TILE_PISTON,
TILE_PISTON_HEAD,
TILE_CLOTH,
TILE_PISTON_MOVING,
TILE_FLOWER,
TILE_ROSE,
TILE_MUSHROOM_1,
TILE_MUSHROOM_2,
TILE_BLOCK_GOLD,
TILE_BLOCK_IRON,
TILE_STONESLAB_FULL,
TILE_STONESLAB_HALF,
TILE_BRICKS,
TILE_TNT,
TILE_BOOKSHELF,
TILE_MOSS_STONE,
TILE_OBSIDIAN,
TILE_TORCH,
TILE_FIRE,
TILE_SPAWNER,
TILE_STAIRS_WOOD,
TILE_CHEST,
TILE_WIRE,
TILE_ORE_EMERALD,
TILE_BLOCK_EMERALD,
TILE_WORKBENCH,
TILE_WHEAT,
TILE_FARMLAND,
TILE_FURNACE,
TILE_FURNACE_LIT,
TILE_SIGN,
TILE_DOOR_WOOD,
TILE_LADDER,
TILE_RAIL,
TILE_STAIRS_STONE,
TILE_SIGN_WALL,
TILE_LEVER,
TILE_PLATE_STONE,
TILE_DOOR_IRON,
TILE_PLATE_WOOD,
TILE_ORE_REDSTONE,
TILE_ORE_REDSTONE_LIT,
TILE_NOT_GATE_OFF,
TILE_NOT_GATE_ON,
TILE_BUTTON_STONE,
TILE_TOPSNOW,
TILE_ICE,
TILE_SNOW,
TILE_CACTUS,
TILE_CLAY,
TILE_REEDS,
TILE_JUKEBOX,
TILE_FENCE,
TILE_PUMPKIN,
TILE_NETHERRACK,
TILE_SOUL_SAND,
TILE_GLOWSTONE,
TILE_PORTAL,
TILE_PUMPKIN_LIT,
TILE_CAKE,
TILE_REPEATER_OFF,
TILE_REPEATER_ON,
TILE_INVISIBLE = 95, // in JE, this is a locked chest
TILE_TRAPDOOR,
TILE_STONE_MONSTER_EGG,
TILE_STONE_BRICKS,
TILE_MUSHROOM1_BLOCK,
TILE_MUSHROOM2_BLOCK,
TILE_CLOTH_00 = 101,
TILE_CLOTH_10,
TILE_CLOTH_20,
TILE_CLOTH_30,
TILE_CLOTH_40,
TILE_CLOTH_50,
TILE_CLOTH_60,
TILE_CLOTH_70,
TILE_CLOTH_01,
TILE_CLOTH_11,
TILE_CLOTH_21,
TILE_CLOTH_31,
TILE_CLOTH_41,
TILE_CLOTH_51,
TILE_CLOTH_61,
TILE_UPDATE = 248,
TILE_ATEUPD = 249,
ITEM_SHOVEL_IRON = 256,
ITEM_PICKAXE_IRON,
ITEM_HATCHET_IRON,
ITEM_FLINT_AND_STEEL,
ITEM_APPLE,
ITEM_BOW,
ITEM_ARROW,
ITEM_COAL,
ITEM_EMERALD,
ITEM_INGOT_IRON,
ITEM_INGOT_GOLD,
ITEM_SWORD_IRON,
ITEM_SWORD_WOOD,
ITEM_SHOVEL_WOOD,
ITEM_PICKAXE_WOOD,
ITEM_HATCHET_WOOD,
ITEM_SWORD_STONE,
ITEM_SHOVEL_STONE,
ITEM_PICKAXE_STONE,
ITEM_HATCHET_STONE,
ITEM_SWORD_EMERALD,
ITEM_SHOVEL_EMERALD,
ITEM_PICKAXE_EMERALD,
ITEM_HATCHET_EMERALD,
ITEM_STICK,
ITEM_BOWL,
ITEM_STEW_MUSHROOM,
ITEM_SWORD_GOLD,
ITEM_SHOVEL_GOLD,
ITEM_PICKAXE_GOLD,
ITEM_HATCHET_GOLD,
ITEM_STRING,
ITEM_FEATHER,
ITEM_SULPHUR,
ITEM_HOE_WOOD,
ITEM_HOE_STONE,
ITEM_HOE_IRON,
ITEM_HOE_EMERALD,
ITEM_HOE_GOLD,
ITEM_SEEDS,
ITEM_WHEAT,
ITEM_BREAD,
ITEM_HELMET_CLOTH,
ITEM_CHESTPLATE_CLOTH,
ITEM_LEGGINGS_CLOTH,
ITEM_BOOTS_CLOTH,
ITEM_HELMET_CHAIN,
ITEM_CHESTPLATE_CHAIN,
ITEM_LEGGINGS_CHAIN,
ITEM_BOOTS_CHAIN,
ITEM_HELMET_IRON,
ITEM_CHESTPLATE_IRON,
ITEM_LEGGINGS_IRON,
ITEM_BOOTS_IRON,
ITEM_HELMET_EMERALD,
ITEM_CHESTPLATE_EMERALD,
ITEM_LEGGINGS_EMERALD,
ITEM_BOOTS_EMERALD,
ITEM_HELMET_GOLD,
ITEM_CHESTPLATE_GOLD,
ITEM_LEGGINGS_GOLD,
ITEM_BOOTS_GOLD,
ITEM_FLINT,
ITEM_PORKCHOP_RAW,
ITEM_PORKCHOP_COOKED,
ITEM_PAINTING,
ITEM_APPLE_GOLD,
ITEM_SIGN,
ITEM_DOOR_WOOD,
ITEM_BUCKET,
ITEM_BUCKET_WATER,
ITEM_BUCKET_LAVA,
ITEM_MINECART,
ITEM_SADDLE,
ITEM_DOOR_IRON,
ITEM_REDSTONE,
ITEM_SNOWBALL,
ITEM_BOAT,
ITEM_LEATHER,
ITEM_BUCKET_MILK,
ITEM_BRICK,
ITEM_CLAY,
ITEM_REEDS,
ITEM_PAPER,
ITEM_BOOK,
ITEM_SLIME_BALL,
ITEM_MINECART_CHEST,
ITEM_MINECART_FURNACE,
ITEM_EGG,
ITEM_COMPASS,
ITEM_FISHING_ROD,
ITEM_CLOCK,
ITEM_YELLOW_DUST,
ITEM_FISH_RAW,
ITEM_FISH_COOKED,
ITEM_DYE_POWDER,
ITEM_BONE,
ITEM_SUGAR,
ITEM_CAKE,
ITEM_BED,
ITEM_DIODE,
ITEM_COOKIE,
ITEM_RECORD_01,
ITEM_RECORD_02,
ITEM_CAMERA = 456,
};
enum // Textures
{
TEXTURE_GRASS_TOP = 0, // unused in fact
TEXTURE_STONE,
TEXTURE_DIRT,
TEXTURE_GRASS_SIDE,
TEXTURE_PLANKS,
TEXTURE_STONE_SLAB_SIDE,
TEXTURE_STONE_SLAB_TOP,
TEXTURE_BRICKS,
TEXTURE_TNT_SIDE,
TEXTURE_TNT_TOP,
TEXTURE_TNT_BOTTOM,
TEXTURE_COBWEB,
TEXTURE_ROSE,
TEXTURE_FLOWER,
TEXTURE_WATER_STATIC,
TEXTURE_SAPLING,
TEXTURE_STONEBRICK,
TEXTURE_BEDROCK,
TEXTURE_SAND,
TEXTURE_GRAVEL,
TEXTURE_LOG_SIDE,
TEXTURE_LOG_TOP,
TEXTURE_IRON,
TEXTURE_GOLD,
TEXTURE_EMERALD, // diamond
TEXTURE_CHEST_ONE_TOP,
TEXTURE_CHEST_ONE_SIDE,
TEXTURE_CHEST_ONE_FRONT,
TEXTURE_MUSHROOM_RED,
TEXTURE_MUSHROOM_BROWN,
TEXTURE_NONE30,
TEXTURE_FIRE1,
TEXTURE_ORE_GOLD,
TEXTURE_ORE_IRON,
TEXTURE_ORE_COAL,
TEXTURE_BOOKSHELF,
TEXTURE_MOSSY_STONE,
TEXTURE_OBSIDIAN,
TEXTURE_NONE38, // grass block hat side without tint?
TEXTURE_NONE39, // grass without tint?
TEXTURE_NONE40, // grass block top without tint?
TEXTURE_CHEST_TWO_FRONT_LEFT,
TEXTURE_CHEST_TWO_FRONT_RIGHT,
TEXTURE_WORKBENCH_TOP,
TEXTURE_FURNACE_FRONT,
TEXTURE_FURNACE_SIDE,
TEXTURE_DISPENSER_SIDE,
TEXTURE_FIRE2,
TEXTURE_SPONGE,
TEXTURE_GLASS,
TEXTURE_ORE_EMERALD, // diamond
TEXTURE_ORE_RED_STONE,
TEXTURE_LEAVES_TRANSPARENT, // has tint
TEXTURE_LEAVES_OPAQUE, // has tint
TEXTURE_STONE_BRICK,
TEXTURE_DEAD_BUSH,
TEXTURE_GRASS_FERN,
TEXTURE_CHEST_TWO_BACK_LEFT,
TEXTURE_CHEST_TWO_BACK_RIGHT,
TEXTURE_WORKBENCH_SIDE_1,
TEXTURE_WORKBENCH_SIDE_2,
TEXTURE_FURNACE_LIT,
TEXTURE_FURNACE_TOP,
TEXTURE_SPRUCE_SAPLING,
TEXTURE_WOOL,
TEXTURE_SPAWNER,
TEXTURE_SNOW,
TEXTURE_ICE,
TEXTURE_GRASS_SIDE_SNOW,
TEXTURE_CACTUS_TOP,
TEXTURE_CACTUS_SIDE,
TEXTURE_CACTUS_BOTTOM,
TEXTURE_CLAY,
TEXTURE_REEDS,
TEXTURE_JUKEBOX_SIDE,
TEXTURE_JUKEBOX_TOP,
TEXTURE_LILY_PAD, // no tint
TEXTURE_MICELIUM_SIDE,
TEXTURE_MICELIUM_TOP,
TEXTURE_BIRCH_SAPLING,
TEXTURE_TORCH_LIT,
TEXTURE_DOOR_TOP,
TEXTURE_DOOR_IRON_TOP,
TEXTURE_LADDER,
TEXTURE_TRAPDOOR,
TEXTURE_IRON_BARS,
TEXTURE_FARMLAND,
TEXTURE_FARMLAND_DRY,
TEXTURE_WHEAT_0,
TEXTURE_WHEAT_1,
TEXTURE_WHEAT_2,
TEXTURE_WHEAT_3,
TEXTURE_WHEAT_4,
TEXTURE_WHEAT_5,
TEXTURE_WHEAT_6,
TEXTURE_WHEAT_7,
TEXTURE_LEVER,
TEXTURE_DOOR_BOTTOM,
TEXTURE_DOOR_IRON_BOTTOM, // wth with new texture
TEXTURE_TORCH_RED_STONE,
TEXTURE_STONE_BRICK_MOSSY,
TEXTURE_STONE_BRICK_CRACKED,
TEXTURE_PUMPKIN_TOP,
TEXTURE_NETHERRACK,
TEXTURE_SOULSAND,
TEXTURE_GLOWSTONE,
TEXTURE_STICKY_PISTON_HEAD,
TEXTURE_PISTON_HEAD,
TEXTURE_PISTON_SIDE,
TEXTURE_PISTON_BACK,
TEXTURE_PISTON_FRONT,
TEXTURE_NONE111, // stage of plant growing
TEXTURE_RAIL_CURVED,
TEXTURE_WOOL_BLACK,
TEXTURE_WOOL_GRAY,
TEXTURE_TORCH_RED_STONE_OFF,
TEXTURE_LOG_SPRUCE,
TEXTURE_LOG_BIRCH,
TEXTURE_PUMPKIN_SIDE,
TEXTURE_PUMPKIN_FACE,
TEXTURE_PUMPKIN_FACE_LIT,
TEXTURE_CAKE_TOP,
TEXTURE_CAKE_SIDE,
TEXTURE_CAKE_SIDE_BIT,
TEXTURE_CAKE_BOTTOM,
TEXTURE_MUSHROOM_BLOCK_RED,
TEXTURE_MUSHROOM_BLOCK_BROWN,
TEXTURE_PUMPKIN_CONNECTION, // FIXME: Is that correct?
TEXTURE_RAIL,
TEXTURE_WOOL_RED,
TEXTURE_WOOL_PINK,
TEXTURE_REPEATER,
TEXTURE_NONE132,
TEXTURE_NONE133,
TEXTURE_BED_LEFT,
TEXTURE_BED_RIGHT,
TEXTURE_WATERMELON_SIDE,
TEXTURE_WATERMELON_TOP,
TEXTURE_CAULDRON_TOP,
TEXTURE_CAULDRON_SIDE_INSIDE,
TEXTURE_CAKE_ITEM,
TEXTURE_MUSHROOM_STEM_SIDE,
TEXTURE_MUSHROOM_STEM,
TEXTURE_NONE143, // wth?
TEXTURE_LAPIS,
TEXTURE_WOOL_GREEN,
TEXTURE_WOOL_LIME,
TEXTURE_REPEATER_LIT,
TEXTURE_GLASS_PANE,
TEXTURE_BED_BACK,
TEXTURE_BED_SIDE_LEFT,
TEXTURE_BED_SIDE_RIGHT,
TEXTURE_BED_FRONT,
TEXTURE_NONE153,
TEXTURE_CAULDRON_SIDE_OUTSIDE,
TEXTURE_CAULDRON_BOTTOM,
TEXTURE_NONE156, // wth?
TEXTURE_BREW_STAND,
TEXTURE_END_FRAME_TOP,
TEXTURE_END_FRAME_SIDE,
TEXTURE_ORE_LAPIS,
TEXTURE_WOOL_BROWN,
TEXTURE_WOOL_YELLOW,
TEXTURE_GOLD_RAIL,
TEXTURE_REDSTONE_DUST_4SIDES, // no tint
TEXTURE_REDSTOE_DUST_1SIDE, // no tint
TEXTURE_ENCHANTING_TABLE_TOP,
TEXTURE_NONE167, //TEXTURE_ENCHANTING_TABLE_BOTTOM,
TEXTURE_NONE168,
TEXTURE_NONE169,
TEXTURE_NONE170,
TEXTURE_NONE171,
TEXTURE_NONE172,
TEXTURE_NONE173,
TEXTURE_ENDER_EYE,
TEXTURE_END_FRAME_BOTTOM,
TEXTURE_SANDSTONE_TOP,
TEXTURE_WOOL_BLUE,
TEXTURE_WOOL_LIGHT_BLUE,
TEXTURE_GOLD_RAIL_LIT,
TEXTURE_NONE180, // empty
TEXTURE_NONE181, // empty
TEXTURE_ENCHANTING_TABLE_SIDE,
TEXTURE_ENCHANTING_TABLE_BOTTOM,
TEXTURE_NONE184,
TEXTURE_NONE185,
TEXTURE_NONE186,
TEXTURE_NONE187,
TEXTURE_NONE188,
TEXTURE_NONE189,
TEXTURE_NONE190,
TEXTURE_NONE191,
TEXTURE_SANDSTONE_SIDE,
TEXTURE_WOOL_PURPLE,
TEXTURE_WOOL_MAGENTA,
TEXTURE_RAIL_DETECTOR,
TEXTURE_NONE196,
TEXTURE_NONE197,
TEXTURE_NONE198,
TEXTURE_NONE199,
TEXTURE_NONE200,
TEXTURE_NONE201,
TEXTURE_NONE202,
TEXTURE_NONE203,
TEXTURE_NONE204,
TEXTURE_WATER,
TEXTURE_WATER2,
TEXTURE_WATER3,
TEXTURE_SANDSTONE_BOTTOM,
TEXTURE_WOOL_CYAN,
TEXTURE_WOOL_ORANGE,
TEXTURE_NONE211,
TEXTURE_NONE212,
TEXTURE_NONE213,
TEXTURE_NONE214,
TEXTURE_NONE215,
TEXTURE_NONE216,
TEXTURE_NONE217,
TEXTURE_NONE218,
TEXTURE_NONE219,
TEXTURE_NONE220,
TEXTURE_MORE, // '...' button
TEXTURE_WATER4,
TEXTURE_WATER5,
TEXTURE_NETHER_BRICK,
TEXTURE_WOOL_SILVER,
TEXTURE_NETHER_WART_0,
TEXTURE_NETHER_WART_1,
TEXTURE_NETHER_WART_2,
TEXTURE_NONE229,
TEXTURE_NONE230,
TEXTURE_NONE231,
TEXTURE_NONE232,
TEXTURE_NONE233,
TEXTURE_NONE234,
TEXTURE_NONE235, // oak leaves transparent
TEXTURE_NONE236, // oak leaves
TEXTURE_LAVA,
TEXTURE_LAVA2,
TEXTURE_LAVA3,
TEXTURE_BLOCK_BREAK_0,
TEXTURE_BLOCK_BREAK_1,
TEXTURE_BLOCK_BREAK_2,
TEXTURE_BLOCK_BREAK_3,
TEXTURE_BLOCK_BREAK_4,
TEXTURE_BLOCK_BREAK_5,
TEXTURE_BLOCK_BREAK_6,
TEXTURE_BLOCK_BREAK_7,
TEXTURE_BLOCK_BREAK_8,
TEXTURE_BLOCK_BREAK_9,
TEXTURE_NONE250, // wth?
TEXTURE_NONE251, // wth?
TEXTURE_UPDATE,
TEXTURE_ATEUPD,
TEXTURE_LAVA4,
TEXTURE_LAVA5,
};
enum eRenderShape
{
SHAPE_NONE = -1,
SHAPE_SOLID,
SHAPE_CROSS,
SHAPE_TORCH,
SHAPE_FIRE,
SHAPE_WATER,
SHAPE_UNK5,
SHAPE_UNK6,
SHAPE_DOOR,
SHAPE_LADDER,
SHAPE_UNK9,
SHAPE_STAIRS,
};
enum eRenderLayer
{
LAYER_OPAQUE,
LAYER_ALPHA
};
enum eDirection
{
DIR_YNEG,
DIR_YPOS,
DIR_ZNEG, // North
DIR_ZPOS, // South
DIR_XNEG, // West
DIR_XPOS, // East
};
struct ChunkPos
{
int x, z;
ChunkPos()
{
x = 0;
z = 0;
}
ChunkPos(int _x, int _z) : x(_x), z(_z) {}
bool operator<(const ChunkPos& b) const
{
if (x != b.x)
return x < b.x;
return z < b.z;
}
};
struct Pos
{
int x, y, z;
Pos()
{
x = 0;
y = 0;
z = 0;
}
Pos(int _x, int _y, int _z) : x(_x), y(_y), z(_z) {}
};
struct TilePos : Pos
{
TilePos() : Pos() {}
TilePos(int _x, int _y, int _z) : Pos(_x, _y, _z) {}
bool operator<(const TilePos& b) const
{
if (x != b.x)
return x < b.x;
if (y != b.y)
return y < b.y;
return z < b.z;
}
};
#define SAFE_DELETE(ptr) do { if (ptr) delete ptr; } while (0)
#define SAFE_DELETE_ARRAY(ptr) do { if (ptr) delete[] ptr; } while (0)
#define SSTR( x ) static_cast< const std::ostringstream & >( \
( std::ostringstream() << std::dec << x ) ).str()
typedef uint8_t TileID;
// functions from Mojang
time_t getEpochTimeS();
time_t getRawTimeS();
float getTimeS();
int getTimeMs();
float Max(float a, float b);
void sleepMs(int ms);
// @NOTE: This is inlined.
static constexpr float Lerp(float a, float b, float progress)
{
return a + progress * (b - a);
}
bool createFolderIfNotExists(const char* pDir);
bool DeleteDirectory(const std::string& name, bool unused);
// compress and decompress stuff with zlib: ( you must SAFE_DELETE_ARRAY what it returns )
uint8_t* ZlibInflateToMemory(uint8_t* pInput, size_t compressedSize, size_t decompressedSize);
uint8_t* ZlibDeflateToMemory(uint8_t* pInput, size_t sizeBytes, size_t *compressedSizeOut);
uint8_t* ZlibDeflateToMemoryLvl(uint8_t* pInput, size_t sizeBytes, size_t* compressedSizeOut, int level);
// things that we added:
#ifdef _WIN32
HINSTANCE GetInstance();
HWND GetHWND();
void CenterWindow(HWND hWnd);
void EnableOpenGL(HWND hwnd, HDC*, HGLRC*);
void DisableOpenGL(HWND, HDC, HGLRC);
void SetInstance(HINSTANCE hinst);
void SetHWND(HWND hwnd);
#endif