mirror of
https://github.com/celisej567/mcpe.git
synced 2025-12-31 17:49:17 +03:00
65 lines
1.4 KiB
C++
65 lines
1.4 KiB
C++
/********************************************************************
|
|
Minecraft: Pocket Edition - Decompilation Project
|
|
Copyright (C) 2023 iProgramInCpp
|
|
|
|
The following code is licensed under the BSD 1 clause license.
|
|
SPDX-License-Identifier: BSD-1-Clause
|
|
********************************************************************/
|
|
|
|
#include <stdint.h>
|
|
#include "CThread.hpp"
|
|
#include "common/Utils.hpp"
|
|
|
|
#if defined(_WIN32)
|
|
#define WIN32_LEAN_AND_MEAN
|
|
#include <Windows.h> // for Sleep()
|
|
#else
|
|
#include <unistd.h>
|
|
#endif
|
|
|
|
void CThread::sleep(uint32_t ms)
|
|
{
|
|
#ifdef _WIN32
|
|
Sleep(ms);
|
|
#else
|
|
usleep(1000 * ms);
|
|
#endif
|
|
}
|
|
|
|
CThread::CThread(CThreadFunction func, void* param)
|
|
{
|
|
m_func = func;
|
|
|
|
#ifdef USE_CPP11_THREADS
|
|
std::thread thr(func, param);
|
|
m_thrd.swap(thr);
|
|
#elif defined(USE_WIN32_THREADS)
|
|
DWORD dwThreadId = 0;
|
|
m_thrd = CreateThread(
|
|
NULL, // not used
|
|
0, // initial stack size
|
|
(LPTHREAD_START_ROUTINE)func, // thread function
|
|
param, // thread argument
|
|
0, // creation option
|
|
&dwThreadId // thread identifier (but does it really matter if I'm the one managing them...?)
|
|
);
|
|
#else
|
|
pthread_attr_init(&m_thrd_attr);
|
|
//pthread_attr_setdetachstate(&m_thrd_attr, 1);
|
|
pthread_create(&m_thrd, &m_thrd_attr, m_func, param);
|
|
#endif
|
|
}
|
|
|
|
CThread::~CThread()
|
|
{
|
|
#ifdef USE_CPP11_THREADS
|
|
m_thrd.join();
|
|
#elif defined(USE_WIN32_THREADS)
|
|
WaitForSingleObject(m_thrd, INFINITE);
|
|
CloseHandle(m_thrd);
|
|
#else
|
|
pthread_join(m_thrd, 0);
|
|
pthread_attr_destroy(&m_thrd_attr);
|
|
#endif
|
|
}
|